[8315] Fixed memory leaks (mostly at server shutdown) and code cleanups.

* Fixed leak in BattleGround::m_PlayerScores at BattleGround::Reset,
  add and use BattleGroundScoreMap typedef
* Delete AreaTeam objects stored in global map at shutdown
* Delete Corpse objects stored in global map at shutdown
* Store guild bank log entries as objectes instead pointers in log event lists
This commit is contained in:
VladimirMangos 2009-08-05 14:24:09 +04:00
parent e9234f048e
commit a6413516f9
14 changed files with 118 additions and 147 deletions

View file

@ -778,8 +778,7 @@ void BattleGroundEY::EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType
void BattleGroundEY::UpdatePlayerScore(Player *Source, uint32 type, uint32 value)
{
std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
BattleGroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID());
if(itr == m_PlayerScores.end()) // player not found
return;