[8315] Fixed memory leaks (mostly at server shutdown) and code cleanups.

* Fixed leak in BattleGround::m_PlayerScores at BattleGround::Reset,
  add and use BattleGroundScoreMap typedef
* Delete AreaTeam objects stored in global map at shutdown
* Delete Corpse objects stored in global map at shutdown
* Store guild bank log entries as objectes instead pointers in log event lists
This commit is contained in:
VladimirMangos 2009-08-05 14:24:09 +04:00
parent e9234f048e
commit a6413516f9
14 changed files with 118 additions and 147 deletions

View file

@ -1331,7 +1331,7 @@ void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg)
*data << (int32)(bg->GetPlayerScoresSize());
for(std::map<uint64, BattleGroundScore*>::const_iterator itr = bg->GetPlayerScoresBegin(); itr != bg->GetPlayerScoresEnd(); ++itr)
for(BattleGround::BattleGroundScoreMap::const_iterator itr = bg->GetPlayerScoresBegin(); itr != bg->GetPlayerScoresEnd(); ++itr)
{
*data << (uint64)itr->first;
*data << (int32)itr->second->KillingBlows;