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[8315] Fixed memory leaks (mostly at server shutdown) and code cleanups.
* Fixed leak in BattleGround::m_PlayerScores at BattleGround::Reset, add and use BattleGroundScoreMap typedef * Delete AreaTeam objects stored in global map at shutdown * Delete Corpse objects stored in global map at shutdown * Store guild bank log entries as objectes instead pointers in log event lists
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14 changed files with 118 additions and 147 deletions
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@ -1331,7 +1331,7 @@ void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg)
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*data << (int32)(bg->GetPlayerScoresSize());
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for(std::map<uint64, BattleGroundScore*>::const_iterator itr = bg->GetPlayerScoresBegin(); itr != bg->GetPlayerScoresEnd(); ++itr)
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for(BattleGround::BattleGroundScoreMap::const_iterator itr = bg->GetPlayerScoresBegin(); itr != bg->GetPlayerScoresEnd(); ++itr)
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{
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*data << (uint64)itr->first;
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*data << (int32)itr->second->KillingBlows;
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