mirror of
https://github.com/mangosfour/server.git
synced 2025-12-15 01:37:00 +00:00
[8315] Fixed memory leaks (mostly at server shutdown) and code cleanups.
* Fixed leak in BattleGround::m_PlayerScores at BattleGround::Reset, add and use BattleGroundScoreMap typedef * Delete AreaTeam objects stored in global map at shutdown * Delete Corpse objects stored in global map at shutdown * Store guild bank log entries as objectes instead pointers in log event lists
This commit is contained in:
parent
e9234f048e
commit
a6413516f9
14 changed files with 118 additions and 147 deletions
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@ -808,17 +808,17 @@ void Guild::DisplayGuildEventlog(WorldSession *session)
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for (GuildEventlog::const_iterator itr = m_GuildEventlog.begin(); itr != m_GuildEventlog.end(); ++itr)
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{
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// Event type
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data << uint8((*itr)->EventType);
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data << uint8(itr->EventType);
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// Player 1
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data << uint64((*itr)->PlayerGuid1);
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data << uint64(itr->PlayerGuid1);
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// Player 2 not for left/join guild events
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if( (*itr)->EventType != GUILD_EVENT_LOG_JOIN_GUILD && (*itr)->EventType != GUILD_EVENT_LOG_LEAVE_GUILD )
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data << uint64((*itr)->PlayerGuid2);
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if (itr->EventType != GUILD_EVENT_LOG_JOIN_GUILD && itr->EventType != GUILD_EVENT_LOG_LEAVE_GUILD)
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data << uint64(itr->PlayerGuid2);
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// New Rank - only for promote/demote guild events
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if( (*itr)->EventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || (*itr)->EventType == GUILD_EVENT_LOG_DEMOTE_PLAYER )
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data << uint8((*itr)->NewRank);
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if (itr->EventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || itr->EventType == GUILD_EVENT_LOG_DEMOTE_PLAYER)
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data << uint8(itr->NewRank);
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// Event timestamp
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data << uint32(time(NULL)-(*itr)->TimeStamp);
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data << uint32(time(NULL)-itr->TimeStamp);
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}
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session->SendPacket(&data);
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sLog.outDebug("WORLD: Sent (MSG_GUILD_EVENT_LOG_QUERY)");
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@ -837,14 +837,14 @@ void Guild::LoadGuildEventLogFromDB()
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do
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{
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Field *fields = result->Fetch();
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GuildEventlogEntry *NewEvent = new GuildEventlogEntry;
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GuildEventlogEntry NewEvent;
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// Fill entry
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NewEvent->LogGuid = fields[0].GetUInt32();
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NewEvent->EventType = fields[1].GetUInt8();
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NewEvent->PlayerGuid1 = fields[2].GetUInt32();
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NewEvent->PlayerGuid2 = fields[3].GetUInt32();
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NewEvent->NewRank = fields[4].GetUInt8();
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NewEvent->TimeStamp = fields[5].GetUInt64();
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NewEvent.LogGuid = fields[0].GetUInt32();
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NewEvent.EventType = fields[1].GetUInt8();
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NewEvent.PlayerGuid1 = fields[2].GetUInt32();
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NewEvent.PlayerGuid2 = fields[3].GetUInt32();
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NewEvent.NewRank = fields[4].GetUInt8();
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NewEvent.TimeStamp = fields[5].GetUInt64();
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// Add entry to map
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m_GuildEventlog.push_front(NewEvent);
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@ -854,9 +854,8 @@ void Guild::LoadGuildEventLogFromDB()
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// Check lists size in case to many event entries in db
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// This cases can happen only if a crash occured somewhere and table has too many log entries
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if (!m_GuildEventlog.empty())
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{
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CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid=%u AND LogGuid < %u", Id, m_GuildEventlog.front()->LogGuid);
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}
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CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid=%u AND LogGuid < %u", Id, m_GuildEventlog.front().LogGuid);
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m_eventlogloaded = true;
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}
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@ -865,16 +864,8 @@ void Guild::UnloadGuildEventlog()
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{
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if (!m_eventlogloaded)
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return;
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GuildEventlogEntry *EventLogEntry;
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if( !m_GuildEventlog.empty() )
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{
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do
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{
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EventLogEntry = *(m_GuildEventlog.begin());
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m_GuildEventlog.pop_front();
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delete EventLogEntry;
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}while( !m_GuildEventlog.empty() );
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}
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m_GuildEventlog.clear();
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m_eventlogloaded = false;
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}
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@ -894,27 +885,25 @@ void Guild::RenumGuildEventlog()
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// Add entry to guild eventlog
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void Guild::LogGuildEvent(uint8 EventType, uint32 PlayerGuid1, uint32 PlayerGuid2, uint8 NewRank)
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{
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GuildEventlogEntry *NewEvent = new GuildEventlogEntry;
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GuildEventlogEntry NewEvent;
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// Fill entry
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NewEvent->LogGuid = GuildEventlogMaxGuid++;
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NewEvent->EventType = EventType;
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NewEvent->PlayerGuid1 = PlayerGuid1;
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NewEvent->PlayerGuid2 = PlayerGuid2;
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NewEvent->NewRank = NewRank;
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NewEvent->TimeStamp = uint32(time(NULL));
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NewEvent.LogGuid = GuildEventlogMaxGuid++;
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NewEvent.EventType = EventType;
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NewEvent.PlayerGuid1 = PlayerGuid1;
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NewEvent.PlayerGuid2 = PlayerGuid2;
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NewEvent.NewRank = NewRank;
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NewEvent.TimeStamp = uint32(time(NULL));
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// Check max entry limit and delete from db if needed
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if (m_GuildEventlog.size() > GUILD_EVENTLOG_MAX_ENTRIES)
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{
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GuildEventlogEntry *OldEvent = *(m_GuildEventlog.begin());
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CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid='%u' AND LogGuid='%u'", Id, m_GuildEventlog.front().LogGuid);
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m_GuildEventlog.pop_front();
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CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid='%u' AND LogGuid='%u'", Id, OldEvent->LogGuid);
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delete OldEvent;
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}
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// Add entry to map
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m_GuildEventlog.push_back(NewEvent);
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// Add new eventlog entry into DB
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CharacterDatabase.PExecute("INSERT INTO guild_eventlog (guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','" UI64FMTD "')",
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Id, NewEvent->LogGuid, uint32(NewEvent->EventType), NewEvent->PlayerGuid1, NewEvent->PlayerGuid2, uint32(NewEvent->NewRank), NewEvent->TimeStamp);
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Id, NewEvent.LogGuid, uint32(NewEvent.EventType), NewEvent.PlayerGuid1, NewEvent.PlayerGuid2, uint32(NewEvent.NewRank), NewEvent.TimeStamp);
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}
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// *************************************************
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@ -1486,30 +1475,28 @@ void Guild::LoadGuildBankEventLogFromDB()
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do
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{
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Field *fields = result->Fetch();
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GuildBankEvent *NewEvent = new GuildBankEvent;
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GuildBankEvent NewEvent;
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NewEvent->LogGuid = fields[0].GetUInt32();
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NewEvent->LogEntry = fields[1].GetUInt8();
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NewEvent.LogGuid = fields[0].GetUInt32();
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NewEvent.LogEntry = fields[1].GetUInt8();
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uint8 TabId = fields[2].GetUInt8();
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NewEvent->PlayerGuid = fields[3].GetUInt32();
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NewEvent->ItemOrMoney = fields[4].GetUInt32();
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NewEvent->ItemStackCount = fields[5].GetUInt8();
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NewEvent->DestTabId = fields[6].GetUInt8();
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NewEvent->TimeStamp = fields[7].GetUInt64();
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NewEvent.PlayerGuid = fields[3].GetUInt32();
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NewEvent.ItemOrMoney = fields[4].GetUInt32();
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NewEvent.ItemStackCount = fields[5].GetUInt8();
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NewEvent.DestTabId = fields[6].GetUInt8();
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NewEvent.TimeStamp = fields[7].GetUInt64();
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if (TabId >= GUILD_BANK_MAX_TABS)
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{
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sLog.outError( "Guild::LoadGuildBankEventLogFromDB: Invalid tabid '%u' for guild bank log entry (guild: '%s', LogGuid: %u), skipped.", TabId, GetName().c_str(), NewEvent->LogGuid);
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delete NewEvent;
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sLog.outError( "Guild::LoadGuildBankEventLogFromDB: Invalid tabid '%u' for guild bank log entry (guild: '%s', LogGuid: %u), skipped.", TabId, GetName().c_str(), NewEvent.LogGuid);
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continue;
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}
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if (NewEvent->isMoneyEvent() && m_GuildBankEventLog_Money.size() >= GUILD_BANK_MAX_LOGS
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|| m_GuildBankEventLog_Item[TabId].size() >= GUILD_BANK_MAX_LOGS)
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{
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delete NewEvent;
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if (NewEvent.isMoneyEvent() && m_GuildBankEventLog_Money.size() >= GUILD_BANK_MAX_LOGS ||
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m_GuildBankEventLog_Item[TabId].size() >= GUILD_BANK_MAX_LOGS)
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continue;
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}
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if (NewEvent->isMoneyEvent())
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if (NewEvent.isMoneyEvent())
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m_GuildBankEventLog_Money.push_front(NewEvent);
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else
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m_GuildBankEventLog_Item[TabId].push_front(NewEvent);
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@ -1522,43 +1509,24 @@ void Guild::LoadGuildBankEventLogFromDB()
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if (!m_GuildBankEventLog_Money.empty())
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{
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CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid=%u AND LogGuid < %u",
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Id, m_GuildBankEventLog_Money.front()->LogGuid);
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Id, m_GuildBankEventLog_Money.front().LogGuid);
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}
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for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
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{
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if (!m_GuildBankEventLog_Item[i].empty())
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{
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CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid=%u AND LogGuid < %u",
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Id, m_GuildBankEventLog_Item[i].front()->LogGuid);
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Id, m_GuildBankEventLog_Item[i].front().LogGuid);
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}
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}
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}
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void Guild::UnloadGuildBankEventLog()
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{
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GuildBankEvent *EventLogEntry;
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if( !m_GuildBankEventLog_Money.empty() )
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{
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do
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{
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EventLogEntry = *(m_GuildBankEventLog_Money.begin());
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m_GuildBankEventLog_Money.pop_front();
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delete EventLogEntry;
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}while( !m_GuildBankEventLog_Money.empty() );
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}
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m_GuildBankEventLog_Money.clear();
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for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
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{
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if( !m_GuildBankEventLog_Item[i].empty() )
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{
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do
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{
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EventLogEntry = *(m_GuildBankEventLog_Item[i].begin());
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m_GuildBankEventLog_Item[i].pop_front();
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delete EventLogEntry;
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}while( !m_GuildBankEventLog_Item[i].empty() );
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}
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}
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m_GuildBankEventLog_Item[i].clear();
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}
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void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId)
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@ -1574,24 +1542,24 @@ void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId)
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data << uint8(m_GuildBankEventLog_Money.size()); // number of log entries
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for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Money.begin(); itr != m_GuildBankEventLog_Money.end(); ++itr)
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{
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data << uint8((*itr)->LogEntry);
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data << uint64(MAKE_NEW_GUID((*itr)->PlayerGuid,0,HIGHGUID_PLAYER));
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if ((*itr)->LogEntry == GUILD_BANK_LOG_DEPOSIT_MONEY ||
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(*itr)->LogEntry == GUILD_BANK_LOG_WITHDRAW_MONEY ||
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(*itr)->LogEntry == GUILD_BANK_LOG_REPAIR_MONEY ||
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(*itr)->LogEntry == GUILD_BANK_LOG_UNK1 ||
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(*itr)->LogEntry == GUILD_BANK_LOG_UNK2)
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data << uint8(itr->LogEntry);
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data << uint64(MAKE_NEW_GUID(itr->PlayerGuid,0,HIGHGUID_PLAYER));
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if (itr->LogEntry == GUILD_BANK_LOG_DEPOSIT_MONEY ||
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itr->LogEntry == GUILD_BANK_LOG_WITHDRAW_MONEY ||
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itr->LogEntry == GUILD_BANK_LOG_REPAIR_MONEY ||
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itr->LogEntry == GUILD_BANK_LOG_UNK1 ||
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itr->LogEntry == GUILD_BANK_LOG_UNK2)
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{
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data << uint32((*itr)->ItemOrMoney);
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data << uint32(itr->ItemOrMoney);
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}
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else
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{
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data << uint32((*itr)->ItemOrMoney);
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data << uint32((*itr)->ItemStackCount);
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if ((*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM || (*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM2)
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data << uint8((*itr)->DestTabId); // moved tab
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data << uint32(itr->ItemOrMoney);
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data << uint32(itr->ItemStackCount);
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if (itr->LogEntry == GUILD_BANK_LOG_MOVE_ITEM || itr->LogEntry == GUILD_BANK_LOG_MOVE_ITEM2)
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data << uint8(itr->DestTabId); // moved tab
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}
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data << uint32(time(NULL)-(*itr)->TimeStamp);
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data << uint32(time(NULL) - itr->TimeStamp);
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}
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session->SendPacket(&data);
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}
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@ -1604,24 +1572,24 @@ void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId)
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data << uint8(m_GuildBankEventLog_Item[TabId].size());
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for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Item[TabId].begin(); itr != m_GuildBankEventLog_Item[TabId].end(); ++itr)
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{
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data << uint8((*itr)->LogEntry);
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data << uint64(MAKE_NEW_GUID((*itr)->PlayerGuid,0,HIGHGUID_PLAYER));
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if ((*itr)->LogEntry == GUILD_BANK_LOG_DEPOSIT_MONEY ||
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(*itr)->LogEntry == GUILD_BANK_LOG_WITHDRAW_MONEY ||
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(*itr)->LogEntry == GUILD_BANK_LOG_REPAIR_MONEY ||
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(*itr)->LogEntry == GUILD_BANK_LOG_UNK1 ||
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(*itr)->LogEntry == GUILD_BANK_LOG_UNK2)
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data << uint8(itr->LogEntry);
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data << uint64(MAKE_NEW_GUID(itr->PlayerGuid,0,HIGHGUID_PLAYER));
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if (itr->LogEntry == GUILD_BANK_LOG_DEPOSIT_MONEY ||
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itr->LogEntry == GUILD_BANK_LOG_WITHDRAW_MONEY ||
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itr->LogEntry == GUILD_BANK_LOG_REPAIR_MONEY ||
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itr->LogEntry == GUILD_BANK_LOG_UNK1 ||
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itr->LogEntry == GUILD_BANK_LOG_UNK2)
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{
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data << uint32((*itr)->ItemOrMoney);
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data << uint32(itr->ItemOrMoney);
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}
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else
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{
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data << uint32((*itr)->ItemOrMoney);
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data << uint32((*itr)->ItemStackCount);
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if ((*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM || (*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM2)
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data << uint8((*itr)->DestTabId); // moved tab
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data << uint32(itr->ItemOrMoney);
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data << uint32(itr->ItemStackCount);
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if (itr->LogEntry == GUILD_BANK_LOG_MOVE_ITEM || itr->LogEntry == GUILD_BANK_LOG_MOVE_ITEM2)
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data << uint8(itr->DestTabId); // moved tab
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}
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data << uint32(time(NULL)-(*itr)->TimeStamp);
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data << uint32(time(NULL) - itr->TimeStamp);
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}
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session->SendPacket(&data);
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}
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@ -1630,24 +1598,23 @@ void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId)
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void Guild::LogBankEvent(uint8 LogEntry, uint8 TabId, uint32 PlayerGuidLow, uint32 ItemOrMoney, uint8 ItemStackCount, uint8 DestTabId)
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{
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GuildBankEvent *NewEvent = new GuildBankEvent;
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GuildBankEvent NewEvent;
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NewEvent->LogGuid = LogMaxGuid++;
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NewEvent->LogEntry = LogEntry;
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NewEvent->PlayerGuid = PlayerGuidLow;
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NewEvent->ItemOrMoney = ItemOrMoney;
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NewEvent->ItemStackCount = ItemStackCount;
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NewEvent->DestTabId = DestTabId;
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NewEvent->TimeStamp = uint32(time(NULL));
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NewEvent.LogGuid = LogMaxGuid++;
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NewEvent.LogEntry = LogEntry;
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NewEvent.PlayerGuid = PlayerGuidLow;
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NewEvent.ItemOrMoney = ItemOrMoney;
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NewEvent.ItemStackCount = ItemStackCount;
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NewEvent.DestTabId = DestTabId;
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NewEvent.TimeStamp = uint32(time(NULL));
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if (NewEvent->isMoneyEvent())
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if (NewEvent.isMoneyEvent())
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{
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if (m_GuildBankEventLog_Money.size() > GUILD_BANK_MAX_LOGS)
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{
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GuildBankEvent *OldEvent = *(m_GuildBankEventLog_Money.begin());
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CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u'",
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Id, m_GuildBankEventLog_Money.front().LogGuid);
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m_GuildBankEventLog_Money.pop_front();
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CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u'", Id, OldEvent->LogGuid);
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delete OldEvent;
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}
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m_GuildBankEventLog_Money.push_back(NewEvent);
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}
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@ -1655,15 +1622,14 @@ void Guild::LogBankEvent(uint8 LogEntry, uint8 TabId, uint32 PlayerGuidLow, uint
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{
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if (m_GuildBankEventLog_Item[TabId].size() > GUILD_BANK_MAX_LOGS)
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{
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GuildBankEvent *OldEvent = *(m_GuildBankEventLog_Item[TabId].begin());
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CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u'",
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Id, m_GuildBankEventLog_Item[TabId].front().LogGuid);
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m_GuildBankEventLog_Item[TabId].pop_front();
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CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u'", Id, OldEvent->LogGuid);
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delete OldEvent;
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}
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m_GuildBankEventLog_Item[TabId].push_back(NewEvent);
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}
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CharacterDatabase.PExecute("INSERT INTO guild_bank_eventlog (guildid,LogGuid,LogEntry,TabId,PlayerGuid,ItemOrMoney,ItemStackCount,DestTabId,TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','%u','%u','" UI64FMTD "')",
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Id, NewEvent->LogGuid, uint32(NewEvent->LogEntry), uint32(TabId), NewEvent->PlayerGuid, NewEvent->ItemOrMoney, uint32(NewEvent->ItemStackCount), uint32(NewEvent->DestTabId), NewEvent->TimeStamp);
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Id, NewEvent.LogGuid, uint32(NewEvent.LogEntry), uint32(TabId), NewEvent.PlayerGuid, NewEvent.ItemOrMoney, uint32(NewEvent.ItemStackCount), uint32(NewEvent.DestTabId), NewEvent.TimeStamp);
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}
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// This will renum guids used at load to prevent always going up until infinit
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