[8315] Fixed memory leaks (mostly at server shutdown) and code cleanups.

* Fixed leak in BattleGround::m_PlayerScores at BattleGround::Reset,
  add and use BattleGroundScoreMap typedef
* Delete AreaTeam objects stored in global map at shutdown
* Delete Corpse objects stored in global map at shutdown
* Store guild bank log entries as objectes instead pointers in log event lists
This commit is contained in:
VladimirMangos 2009-08-05 14:24:09 +04:00
parent e9234f048e
commit a6413516f9
14 changed files with 118 additions and 147 deletions

View file

@ -44,7 +44,11 @@ INSTANTIATE_SINGLETON_2(ObjectAccessor, CLASS_LOCK);
INSTANTIATE_CLASS_MUTEX(ObjectAccessor, ACE_Thread_Mutex);
ObjectAccessor::ObjectAccessor() {}
ObjectAccessor::~ObjectAccessor() {}
ObjectAccessor::~ObjectAccessor()
{
for(Player2CorpsesMapType::const_iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); ++itr)
delete itr->second;
}
Creature*
ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const &u, uint64 guid)