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[8315] Fixed memory leaks (mostly at server shutdown) and code cleanups.
* Fixed leak in BattleGround::m_PlayerScores at BattleGround::Reset, add and use BattleGroundScoreMap typedef * Delete AreaTeam objects stored in global map at shutdown * Delete Corpse objects stored in global map at shutdown * Store guild bank log entries as objectes instead pointers in log event lists
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14 changed files with 118 additions and 147 deletions
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@ -44,7 +44,11 @@ INSTANTIATE_SINGLETON_2(ObjectAccessor, CLASS_LOCK);
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INSTANTIATE_CLASS_MUTEX(ObjectAccessor, ACE_Thread_Mutex);
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ObjectAccessor::ObjectAccessor() {}
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ObjectAccessor::~ObjectAccessor() {}
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ObjectAccessor::~ObjectAccessor()
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{
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for(Player2CorpsesMapType::const_iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); ++itr)
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delete itr->second;
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}
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Creature*
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ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const &u, uint64 guid)
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