[8315] Fixed memory leaks (mostly at server shutdown) and code cleanups.

* Fixed leak in BattleGround::m_PlayerScores at BattleGround::Reset,
  add and use BattleGroundScoreMap typedef
* Delete AreaTeam objects stored in global map at shutdown
* Delete Corpse objects stored in global map at shutdown
* Store guild bank log entries as objectes instead pointers in log event lists
This commit is contained in:
VladimirMangos 2009-08-05 14:24:09 +04:00
parent e9234f048e
commit a6413516f9
14 changed files with 118 additions and 147 deletions

View file

@ -170,6 +170,9 @@ ObjectMgr::~ObjectMgr()
for (GuildMap::iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
delete itr->second;
for (ArenaTeamMap::iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
delete itr->second;
for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
itr->second.Clear();