[8315] Fixed memory leaks (mostly at server shutdown) and code cleanups.

* Fixed leak in BattleGround::m_PlayerScores at BattleGround::Reset,
  add and use BattleGroundScoreMap typedef
* Delete AreaTeam objects stored in global map at shutdown
* Delete Corpse objects stored in global map at shutdown
* Store guild bank log entries as objectes instead pointers in log event lists
This commit is contained in:
VladimirMangos 2009-08-05 14:24:09 +04:00
parent e9234f048e
commit a6413516f9
14 changed files with 118 additions and 147 deletions

View file

@ -201,16 +201,13 @@ BattleGround::~BattleGround()
// (this is done automatically in mapmanager update, when the instance is reset after the reset time) // (this is done automatically in mapmanager update, when the instance is reset after the reset time)
int size = m_BgCreatures.size(); int size = m_BgCreatures.size();
for(int i = 0; i < size; ++i) for(int i = 0; i < size; ++i)
{
DelCreature(i); DelCreature(i);
}
size = m_BgObjects.size(); size = m_BgObjects.size();
for(int i = 0; i < size; ++i) for(int i = 0; i < size; ++i)
{
DelObject(i); DelObject(i);
}
if(GetInstanceID()) // not spam by useless queries in case BG templates if (GetInstanceID()) // not spam by useless queries in case BG templates
{ {
// delete creature and go respawn times // delete creature and go respawn times
WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'",GetInstanceID()); WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'",GetInstanceID());
@ -227,6 +224,9 @@ BattleGround::~BattleGround()
((BattleGroundMap*)map)->SetUnload(); ((BattleGroundMap*)map)->SetUnload();
// remove from bg free slot queue // remove from bg free slot queue
this->RemoveFromBGFreeSlotQueue(); this->RemoveFromBGFreeSlotQueue();
for(BattleGroundScoreMap::const_iterator itr = m_PlayerScores.begin(); itr != m_PlayerScores.end(); ++itr)
delete itr->second;
} }
void BattleGround::Update(uint32 diff) void BattleGround::Update(uint32 diff)
@ -939,7 +939,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
participant = true; participant = true;
} }
std::map<uint64, BattleGroundScore*>::iterator itr2 = m_PlayerScores.find(guid); BattleGroundScoreMap::iterator itr2 = m_PlayerScores.find(guid);
if (itr2 != m_PlayerScores.end()) if (itr2 != m_PlayerScores.end())
{ {
delete itr2->second; // delete player's score delete itr2->second; // delete player's score
@ -1081,6 +1081,9 @@ void BattleGround::Reset()
m_InBGFreeSlotQueue = false; m_InBGFreeSlotQueue = false;
m_Players.clear(); m_Players.clear();
for(BattleGroundScoreMap::const_iterator itr = m_PlayerScores.begin(); itr != m_PlayerScores.end(); ++itr)
delete itr->second;
m_PlayerScores.clear(); m_PlayerScores.clear();
} }
@ -1271,7 +1274,7 @@ bool BattleGround::HasFreeSlots() const
void BattleGround::UpdatePlayerScore(Player *Source, uint32 type, uint32 value) void BattleGround::UpdatePlayerScore(Player *Source, uint32 type, uint32 value)
{ {
//this procedure is called from virtual function implemented in bg subclass //this procedure is called from virtual function implemented in bg subclass
std::map<uint64, BattleGroundScore*>::const_iterator itr = m_PlayerScores.find(Source->GetGUID()); BattleGroundScoreMap::const_iterator itr = m_PlayerScores.find(Source->GetGUID());
if(itr == m_PlayerScores.end()) // player not found... if(itr == m_PlayerScores.end()) // player not found...
return; return;

View file

@ -374,8 +374,9 @@ class BattleGround
BattleGroundPlayerMap const& GetPlayers() const { return m_Players; } BattleGroundPlayerMap const& GetPlayers() const { return m_Players; }
uint32 GetPlayersSize() const { return m_Players.size(); } uint32 GetPlayersSize() const { return m_Players.size(); }
std::map<uint64, BattleGroundScore*>::const_iterator GetPlayerScoresBegin() const { return m_PlayerScores.begin(); } typedef std::map<uint64, BattleGroundScore*> BattleGroundScoreMap;
std::map<uint64, BattleGroundScore*>::const_iterator GetPlayerScoresEnd() const { return m_PlayerScores.end(); } BattleGroundScoreMap::const_iterator GetPlayerScoresBegin() const { return m_PlayerScores.begin(); }
BattleGroundScoreMap::const_iterator GetPlayerScoresEnd() const { return m_PlayerScores.end(); }
uint32 GetPlayerScoresSize() const { return m_PlayerScores.size(); } uint32 GetPlayerScoresSize() const { return m_PlayerScores.size(); }
uint32 GetReviveQueueSize() const { return m_ReviveQueue.size(); } uint32 GetReviveQueueSize() const { return m_ReviveQueue.size(); }
@ -512,8 +513,8 @@ class BattleGround
void PlayerAddedToBGCheckIfBGIsRunning(Player* plr); void PlayerAddedToBGCheckIfBGIsRunning(Player* plr);
/* Scorekeeping */ /* Scorekeeping */
// Player scores
std::map<uint64, BattleGroundScore*> m_PlayerScores; BattleGroundScoreMap m_PlayerScores; // Player scores
// must be implemented in BG subclass // must be implemented in BG subclass
virtual void RemovePlayer(Player * /*player*/, uint64 /*guid*/) {} virtual void RemovePlayer(Player * /*player*/, uint64 /*guid*/) {}

View file

@ -659,8 +659,7 @@ WorldSafeLocsEntry const* BattleGroundAB::GetClosestGraveYard(Player* player)
void BattleGroundAB::UpdatePlayerScore(Player *Source, uint32 type, uint32 value) void BattleGroundAB::UpdatePlayerScore(Player *Source, uint32 type, uint32 value)
{ {
std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID()); BattleGroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID());
if( itr == m_PlayerScores.end() ) // player not found... if( itr == m_PlayerScores.end() ) // player not found...
return; return;

View file

@ -96,8 +96,7 @@ void BattleGroundAV::HandleAreaTrigger(Player *Source, uint32 Trigger)
void BattleGroundAV::UpdatePlayerScore(Player* Source, uint32 type, uint32 value) void BattleGroundAV::UpdatePlayerScore(Player* Source, uint32 type, uint32 value)
{ {
std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID()); BattleGroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID());
if(itr == m_PlayerScores.end()) // player not found... if(itr == m_PlayerScores.end()) // player not found...
return; return;

View file

@ -180,8 +180,7 @@ bool BattleGroundBE::SetupBattleGround()
void BattleGroundBE::UpdatePlayerScore(Player* Source, uint32 type, uint32 value) void BattleGroundBE::UpdatePlayerScore(Player* Source, uint32 type, uint32 value)
{ {
std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID()); BattleGroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID());
if(itr == m_PlayerScores.end()) // player not found... if(itr == m_PlayerScores.end()) // player not found...
return; return;

View file

@ -778,8 +778,7 @@ void BattleGroundEY::EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType
void BattleGroundEY::UpdatePlayerScore(Player *Source, uint32 type, uint32 value) void BattleGroundEY::UpdatePlayerScore(Player *Source, uint32 type, uint32 value)
{ {
std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID()); BattleGroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID());
if(itr == m_PlayerScores.end()) // player not found if(itr == m_PlayerScores.end()) // player not found
return; return;

View file

@ -1331,7 +1331,7 @@ void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg)
*data << (int32)(bg->GetPlayerScoresSize()); *data << (int32)(bg->GetPlayerScoresSize());
for(std::map<uint64, BattleGroundScore*>::const_iterator itr = bg->GetPlayerScoresBegin(); itr != bg->GetPlayerScoresEnd(); ++itr) for(BattleGround::BattleGroundScoreMap::const_iterator itr = bg->GetPlayerScoresBegin(); itr != bg->GetPlayerScoresEnd(); ++itr)
{ {
*data << (uint64)itr->first; *data << (uint64)itr->first;
*data << (int32)itr->second->KillingBlows; *data << (int32)itr->second->KillingBlows;

View file

@ -72,8 +72,7 @@ void BattleGroundSA::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
void BattleGroundSA::UpdatePlayerScore(Player* Source, uint32 type, uint32 value) void BattleGroundSA::UpdatePlayerScore(Player* Source, uint32 type, uint32 value)
{ {
std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID()); BattleGroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID());
if(itr == m_PlayerScores.end()) // player not found... if(itr == m_PlayerScores.end()) // player not found...
return; return;

View file

@ -631,8 +631,7 @@ void BattleGroundWS::HandleKillPlayer(Player *player, Player *killer)
void BattleGroundWS::UpdatePlayerScore(Player *Source, uint32 type, uint32 value) void BattleGroundWS::UpdatePlayerScore(Player *Source, uint32 type, uint32 value)
{ {
std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID()); BattleGroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID());
if(itr == m_PlayerScores.end()) // player not found if(itr == m_PlayerScores.end()) // player not found
return; return;

View file

@ -808,17 +808,17 @@ void Guild::DisplayGuildEventlog(WorldSession *session)
for (GuildEventlog::const_iterator itr = m_GuildEventlog.begin(); itr != m_GuildEventlog.end(); ++itr) for (GuildEventlog::const_iterator itr = m_GuildEventlog.begin(); itr != m_GuildEventlog.end(); ++itr)
{ {
// Event type // Event type
data << uint8((*itr)->EventType); data << uint8(itr->EventType);
// Player 1 // Player 1
data << uint64((*itr)->PlayerGuid1); data << uint64(itr->PlayerGuid1);
// Player 2 not for left/join guild events // Player 2 not for left/join guild events
if( (*itr)->EventType != GUILD_EVENT_LOG_JOIN_GUILD && (*itr)->EventType != GUILD_EVENT_LOG_LEAVE_GUILD ) if (itr->EventType != GUILD_EVENT_LOG_JOIN_GUILD && itr->EventType != GUILD_EVENT_LOG_LEAVE_GUILD)
data << uint64((*itr)->PlayerGuid2); data << uint64(itr->PlayerGuid2);
// New Rank - only for promote/demote guild events // New Rank - only for promote/demote guild events
if( (*itr)->EventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || (*itr)->EventType == GUILD_EVENT_LOG_DEMOTE_PLAYER ) if (itr->EventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || itr->EventType == GUILD_EVENT_LOG_DEMOTE_PLAYER)
data << uint8((*itr)->NewRank); data << uint8(itr->NewRank);
// Event timestamp // Event timestamp
data << uint32(time(NULL)-(*itr)->TimeStamp); data << uint32(time(NULL)-itr->TimeStamp);
} }
session->SendPacket(&data); session->SendPacket(&data);
sLog.outDebug("WORLD: Sent (MSG_GUILD_EVENT_LOG_QUERY)"); sLog.outDebug("WORLD: Sent (MSG_GUILD_EVENT_LOG_QUERY)");
@ -837,14 +837,14 @@ void Guild::LoadGuildEventLogFromDB()
do do
{ {
Field *fields = result->Fetch(); Field *fields = result->Fetch();
GuildEventlogEntry *NewEvent = new GuildEventlogEntry; GuildEventlogEntry NewEvent;
// Fill entry // Fill entry
NewEvent->LogGuid = fields[0].GetUInt32(); NewEvent.LogGuid = fields[0].GetUInt32();
NewEvent->EventType = fields[1].GetUInt8(); NewEvent.EventType = fields[1].GetUInt8();
NewEvent->PlayerGuid1 = fields[2].GetUInt32(); NewEvent.PlayerGuid1 = fields[2].GetUInt32();
NewEvent->PlayerGuid2 = fields[3].GetUInt32(); NewEvent.PlayerGuid2 = fields[3].GetUInt32();
NewEvent->NewRank = fields[4].GetUInt8(); NewEvent.NewRank = fields[4].GetUInt8();
NewEvent->TimeStamp = fields[5].GetUInt64(); NewEvent.TimeStamp = fields[5].GetUInt64();
// Add entry to map // Add entry to map
m_GuildEventlog.push_front(NewEvent); m_GuildEventlog.push_front(NewEvent);
@ -854,9 +854,8 @@ void Guild::LoadGuildEventLogFromDB()
// Check lists size in case to many event entries in db // Check lists size in case to many event entries in db
// This cases can happen only if a crash occured somewhere and table has too many log entries // This cases can happen only if a crash occured somewhere and table has too many log entries
if (!m_GuildEventlog.empty()) if (!m_GuildEventlog.empty())
{ CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid=%u AND LogGuid < %u", Id, m_GuildEventlog.front().LogGuid);
CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid=%u AND LogGuid < %u", Id, m_GuildEventlog.front()->LogGuid);
}
m_eventlogloaded = true; m_eventlogloaded = true;
} }
@ -865,16 +864,8 @@ void Guild::UnloadGuildEventlog()
{ {
if (!m_eventlogloaded) if (!m_eventlogloaded)
return; return;
GuildEventlogEntry *EventLogEntry;
if( !m_GuildEventlog.empty() ) m_GuildEventlog.clear();
{
do
{
EventLogEntry = *(m_GuildEventlog.begin());
m_GuildEventlog.pop_front();
delete EventLogEntry;
}while( !m_GuildEventlog.empty() );
}
m_eventlogloaded = false; m_eventlogloaded = false;
} }
@ -894,27 +885,25 @@ void Guild::RenumGuildEventlog()
// Add entry to guild eventlog // Add entry to guild eventlog
void Guild::LogGuildEvent(uint8 EventType, uint32 PlayerGuid1, uint32 PlayerGuid2, uint8 NewRank) void Guild::LogGuildEvent(uint8 EventType, uint32 PlayerGuid1, uint32 PlayerGuid2, uint8 NewRank)
{ {
GuildEventlogEntry *NewEvent = new GuildEventlogEntry; GuildEventlogEntry NewEvent;
// Fill entry // Fill entry
NewEvent->LogGuid = GuildEventlogMaxGuid++; NewEvent.LogGuid = GuildEventlogMaxGuid++;
NewEvent->EventType = EventType; NewEvent.EventType = EventType;
NewEvent->PlayerGuid1 = PlayerGuid1; NewEvent.PlayerGuid1 = PlayerGuid1;
NewEvent->PlayerGuid2 = PlayerGuid2; NewEvent.PlayerGuid2 = PlayerGuid2;
NewEvent->NewRank = NewRank; NewEvent.NewRank = NewRank;
NewEvent->TimeStamp = uint32(time(NULL)); NewEvent.TimeStamp = uint32(time(NULL));
// Check max entry limit and delete from db if needed // Check max entry limit and delete from db if needed
if (m_GuildEventlog.size() > GUILD_EVENTLOG_MAX_ENTRIES) if (m_GuildEventlog.size() > GUILD_EVENTLOG_MAX_ENTRIES)
{ {
GuildEventlogEntry *OldEvent = *(m_GuildEventlog.begin()); CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid='%u' AND LogGuid='%u'", Id, m_GuildEventlog.front().LogGuid);
m_GuildEventlog.pop_front(); m_GuildEventlog.pop_front();
CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid='%u' AND LogGuid='%u'", Id, OldEvent->LogGuid);
delete OldEvent;
} }
// Add entry to map // Add entry to map
m_GuildEventlog.push_back(NewEvent); m_GuildEventlog.push_back(NewEvent);
// Add new eventlog entry into DB // Add new eventlog entry into DB
CharacterDatabase.PExecute("INSERT INTO guild_eventlog (guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','" UI64FMTD "')", CharacterDatabase.PExecute("INSERT INTO guild_eventlog (guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','" UI64FMTD "')",
Id, NewEvent->LogGuid, uint32(NewEvent->EventType), NewEvent->PlayerGuid1, NewEvent->PlayerGuid2, uint32(NewEvent->NewRank), NewEvent->TimeStamp); Id, NewEvent.LogGuid, uint32(NewEvent.EventType), NewEvent.PlayerGuid1, NewEvent.PlayerGuid2, uint32(NewEvent.NewRank), NewEvent.TimeStamp);
} }
// ************************************************* // *************************************************
@ -1486,30 +1475,28 @@ void Guild::LoadGuildBankEventLogFromDB()
do do
{ {
Field *fields = result->Fetch(); Field *fields = result->Fetch();
GuildBankEvent *NewEvent = new GuildBankEvent; GuildBankEvent NewEvent;
NewEvent->LogGuid = fields[0].GetUInt32(); NewEvent.LogGuid = fields[0].GetUInt32();
NewEvent->LogEntry = fields[1].GetUInt8(); NewEvent.LogEntry = fields[1].GetUInt8();
uint8 TabId = fields[2].GetUInt8(); uint8 TabId = fields[2].GetUInt8();
NewEvent->PlayerGuid = fields[3].GetUInt32(); NewEvent.PlayerGuid = fields[3].GetUInt32();
NewEvent->ItemOrMoney = fields[4].GetUInt32(); NewEvent.ItemOrMoney = fields[4].GetUInt32();
NewEvent->ItemStackCount = fields[5].GetUInt8(); NewEvent.ItemStackCount = fields[5].GetUInt8();
NewEvent->DestTabId = fields[6].GetUInt8(); NewEvent.DestTabId = fields[6].GetUInt8();
NewEvent->TimeStamp = fields[7].GetUInt64(); NewEvent.TimeStamp = fields[7].GetUInt64();
if (TabId >= GUILD_BANK_MAX_TABS) if (TabId >= GUILD_BANK_MAX_TABS)
{ {
sLog.outError( "Guild::LoadGuildBankEventLogFromDB: Invalid tabid '%u' for guild bank log entry (guild: '%s', LogGuid: %u), skipped.", TabId, GetName().c_str(), NewEvent->LogGuid); sLog.outError( "Guild::LoadGuildBankEventLogFromDB: Invalid tabid '%u' for guild bank log entry (guild: '%s', LogGuid: %u), skipped.", TabId, GetName().c_str(), NewEvent.LogGuid);
delete NewEvent;
continue; continue;
} }
if (NewEvent->isMoneyEvent() && m_GuildBankEventLog_Money.size() >= GUILD_BANK_MAX_LOGS
|| m_GuildBankEventLog_Item[TabId].size() >= GUILD_BANK_MAX_LOGS) if (NewEvent.isMoneyEvent() && m_GuildBankEventLog_Money.size() >= GUILD_BANK_MAX_LOGS ||
{ m_GuildBankEventLog_Item[TabId].size() >= GUILD_BANK_MAX_LOGS)
delete NewEvent;
continue; continue;
}
if (NewEvent->isMoneyEvent()) if (NewEvent.isMoneyEvent())
m_GuildBankEventLog_Money.push_front(NewEvent); m_GuildBankEventLog_Money.push_front(NewEvent);
else else
m_GuildBankEventLog_Item[TabId].push_front(NewEvent); m_GuildBankEventLog_Item[TabId].push_front(NewEvent);
@ -1522,43 +1509,24 @@ void Guild::LoadGuildBankEventLogFromDB()
if (!m_GuildBankEventLog_Money.empty()) if (!m_GuildBankEventLog_Money.empty())
{ {
CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid=%u AND LogGuid < %u", CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid=%u AND LogGuid < %u",
Id, m_GuildBankEventLog_Money.front()->LogGuid); Id, m_GuildBankEventLog_Money.front().LogGuid);
} }
for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i) for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
{ {
if (!m_GuildBankEventLog_Item[i].empty()) if (!m_GuildBankEventLog_Item[i].empty())
{ {
CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid=%u AND LogGuid < %u", CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid=%u AND LogGuid < %u",
Id, m_GuildBankEventLog_Item[i].front()->LogGuid); Id, m_GuildBankEventLog_Item[i].front().LogGuid);
} }
} }
} }
void Guild::UnloadGuildBankEventLog() void Guild::UnloadGuildBankEventLog()
{ {
GuildBankEvent *EventLogEntry; m_GuildBankEventLog_Money.clear();
if( !m_GuildBankEventLog_Money.empty() )
{
do
{
EventLogEntry = *(m_GuildBankEventLog_Money.begin());
m_GuildBankEventLog_Money.pop_front();
delete EventLogEntry;
}while( !m_GuildBankEventLog_Money.empty() );
}
for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i) for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
{ m_GuildBankEventLog_Item[i].clear();
if( !m_GuildBankEventLog_Item[i].empty() )
{
do
{
EventLogEntry = *(m_GuildBankEventLog_Item[i].begin());
m_GuildBankEventLog_Item[i].pop_front();
delete EventLogEntry;
}while( !m_GuildBankEventLog_Item[i].empty() );
}
}
} }
void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId) void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId)
@ -1574,24 +1542,24 @@ void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId)
data << uint8(m_GuildBankEventLog_Money.size()); // number of log entries data << uint8(m_GuildBankEventLog_Money.size()); // number of log entries
for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Money.begin(); itr != m_GuildBankEventLog_Money.end(); ++itr) for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Money.begin(); itr != m_GuildBankEventLog_Money.end(); ++itr)
{ {
data << uint8((*itr)->LogEntry); data << uint8(itr->LogEntry);
data << uint64(MAKE_NEW_GUID((*itr)->PlayerGuid,0,HIGHGUID_PLAYER)); data << uint64(MAKE_NEW_GUID(itr->PlayerGuid,0,HIGHGUID_PLAYER));
if ((*itr)->LogEntry == GUILD_BANK_LOG_DEPOSIT_MONEY || if (itr->LogEntry == GUILD_BANK_LOG_DEPOSIT_MONEY ||
(*itr)->LogEntry == GUILD_BANK_LOG_WITHDRAW_MONEY || itr->LogEntry == GUILD_BANK_LOG_WITHDRAW_MONEY ||
(*itr)->LogEntry == GUILD_BANK_LOG_REPAIR_MONEY || itr->LogEntry == GUILD_BANK_LOG_REPAIR_MONEY ||
(*itr)->LogEntry == GUILD_BANK_LOG_UNK1 || itr->LogEntry == GUILD_BANK_LOG_UNK1 ||
(*itr)->LogEntry == GUILD_BANK_LOG_UNK2) itr->LogEntry == GUILD_BANK_LOG_UNK2)
{ {
data << uint32((*itr)->ItemOrMoney); data << uint32(itr->ItemOrMoney);
} }
else else
{ {
data << uint32((*itr)->ItemOrMoney); data << uint32(itr->ItemOrMoney);
data << uint32((*itr)->ItemStackCount); data << uint32(itr->ItemStackCount);
if ((*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM || (*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM2) if (itr->LogEntry == GUILD_BANK_LOG_MOVE_ITEM || itr->LogEntry == GUILD_BANK_LOG_MOVE_ITEM2)
data << uint8((*itr)->DestTabId); // moved tab data << uint8(itr->DestTabId); // moved tab
} }
data << uint32(time(NULL)-(*itr)->TimeStamp); data << uint32(time(NULL) - itr->TimeStamp);
} }
session->SendPacket(&data); session->SendPacket(&data);
} }
@ -1604,24 +1572,24 @@ void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId)
data << uint8(m_GuildBankEventLog_Item[TabId].size()); data << uint8(m_GuildBankEventLog_Item[TabId].size());
for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Item[TabId].begin(); itr != m_GuildBankEventLog_Item[TabId].end(); ++itr) for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Item[TabId].begin(); itr != m_GuildBankEventLog_Item[TabId].end(); ++itr)
{ {
data << uint8((*itr)->LogEntry); data << uint8(itr->LogEntry);
data << uint64(MAKE_NEW_GUID((*itr)->PlayerGuid,0,HIGHGUID_PLAYER)); data << uint64(MAKE_NEW_GUID(itr->PlayerGuid,0,HIGHGUID_PLAYER));
if ((*itr)->LogEntry == GUILD_BANK_LOG_DEPOSIT_MONEY || if (itr->LogEntry == GUILD_BANK_LOG_DEPOSIT_MONEY ||
(*itr)->LogEntry == GUILD_BANK_LOG_WITHDRAW_MONEY || itr->LogEntry == GUILD_BANK_LOG_WITHDRAW_MONEY ||
(*itr)->LogEntry == GUILD_BANK_LOG_REPAIR_MONEY || itr->LogEntry == GUILD_BANK_LOG_REPAIR_MONEY ||
(*itr)->LogEntry == GUILD_BANK_LOG_UNK1 || itr->LogEntry == GUILD_BANK_LOG_UNK1 ||
(*itr)->LogEntry == GUILD_BANK_LOG_UNK2) itr->LogEntry == GUILD_BANK_LOG_UNK2)
{ {
data << uint32((*itr)->ItemOrMoney); data << uint32(itr->ItemOrMoney);
} }
else else
{ {
data << uint32((*itr)->ItemOrMoney); data << uint32(itr->ItemOrMoney);
data << uint32((*itr)->ItemStackCount); data << uint32(itr->ItemStackCount);
if ((*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM || (*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM2) if (itr->LogEntry == GUILD_BANK_LOG_MOVE_ITEM || itr->LogEntry == GUILD_BANK_LOG_MOVE_ITEM2)
data << uint8((*itr)->DestTabId); // moved tab data << uint8(itr->DestTabId); // moved tab
} }
data << uint32(time(NULL)-(*itr)->TimeStamp); data << uint32(time(NULL) - itr->TimeStamp);
} }
session->SendPacket(&data); session->SendPacket(&data);
} }
@ -1630,24 +1598,23 @@ void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId)
void Guild::LogBankEvent(uint8 LogEntry, uint8 TabId, uint32 PlayerGuidLow, uint32 ItemOrMoney, uint8 ItemStackCount, uint8 DestTabId) void Guild::LogBankEvent(uint8 LogEntry, uint8 TabId, uint32 PlayerGuidLow, uint32 ItemOrMoney, uint8 ItemStackCount, uint8 DestTabId)
{ {
GuildBankEvent *NewEvent = new GuildBankEvent; GuildBankEvent NewEvent;
NewEvent->LogGuid = LogMaxGuid++; NewEvent.LogGuid = LogMaxGuid++;
NewEvent->LogEntry = LogEntry; NewEvent.LogEntry = LogEntry;
NewEvent->PlayerGuid = PlayerGuidLow; NewEvent.PlayerGuid = PlayerGuidLow;
NewEvent->ItemOrMoney = ItemOrMoney; NewEvent.ItemOrMoney = ItemOrMoney;
NewEvent->ItemStackCount = ItemStackCount; NewEvent.ItemStackCount = ItemStackCount;
NewEvent->DestTabId = DestTabId; NewEvent.DestTabId = DestTabId;
NewEvent->TimeStamp = uint32(time(NULL)); NewEvent.TimeStamp = uint32(time(NULL));
if (NewEvent->isMoneyEvent()) if (NewEvent.isMoneyEvent())
{ {
if (m_GuildBankEventLog_Money.size() > GUILD_BANK_MAX_LOGS) if (m_GuildBankEventLog_Money.size() > GUILD_BANK_MAX_LOGS)
{ {
GuildBankEvent *OldEvent = *(m_GuildBankEventLog_Money.begin()); CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u'",
Id, m_GuildBankEventLog_Money.front().LogGuid);
m_GuildBankEventLog_Money.pop_front(); m_GuildBankEventLog_Money.pop_front();
CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u'", Id, OldEvent->LogGuid);
delete OldEvent;
} }
m_GuildBankEventLog_Money.push_back(NewEvent); m_GuildBankEventLog_Money.push_back(NewEvent);
} }
@ -1655,15 +1622,14 @@ void Guild::LogBankEvent(uint8 LogEntry, uint8 TabId, uint32 PlayerGuidLow, uint
{ {
if (m_GuildBankEventLog_Item[TabId].size() > GUILD_BANK_MAX_LOGS) if (m_GuildBankEventLog_Item[TabId].size() > GUILD_BANK_MAX_LOGS)
{ {
GuildBankEvent *OldEvent = *(m_GuildBankEventLog_Item[TabId].begin()); CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u'",
Id, m_GuildBankEventLog_Item[TabId].front().LogGuid);
m_GuildBankEventLog_Item[TabId].pop_front(); m_GuildBankEventLog_Item[TabId].pop_front();
CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u'", Id, OldEvent->LogGuid);
delete OldEvent;
} }
m_GuildBankEventLog_Item[TabId].push_back(NewEvent); m_GuildBankEventLog_Item[TabId].push_back(NewEvent);
} }
CharacterDatabase.PExecute("INSERT INTO guild_bank_eventlog (guildid,LogGuid,LogEntry,TabId,PlayerGuid,ItemOrMoney,ItemStackCount,DestTabId,TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','%u','%u','" UI64FMTD "')", CharacterDatabase.PExecute("INSERT INTO guild_bank_eventlog (guildid,LogGuid,LogEntry,TabId,PlayerGuid,ItemOrMoney,ItemStackCount,DestTabId,TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','%u','%u','" UI64FMTD "')",
Id, NewEvent->LogGuid, uint32(NewEvent->LogEntry), uint32(TabId), NewEvent->PlayerGuid, NewEvent->ItemOrMoney, uint32(NewEvent->ItemStackCount), uint32(NewEvent->DestTabId), NewEvent->TimeStamp); Id, NewEvent.LogGuid, uint32(NewEvent.LogEntry), uint32(TabId), NewEvent.PlayerGuid, NewEvent.ItemOrMoney, uint32(NewEvent.ItemStackCount), uint32(NewEvent.DestTabId), NewEvent.TimeStamp);
} }
// This will renum guids used at load to prevent always going up until infinit // This will renum guids used at load to prevent always going up until infinit

View file

@ -458,8 +458,8 @@ class Guild
TabListMap m_TabListMap; TabListMap m_TabListMap;
/** These are actually ordered lists. The first element is the oldest entry.*/ /** These are actually ordered lists. The first element is the oldest entry.*/
typedef std::list<GuildEventlogEntry*> GuildEventlog; typedef std::list<GuildEventlogEntry> GuildEventlog;
typedef std::list<GuildBankEvent*> GuildBankEventLog; typedef std::list<GuildBankEvent> GuildBankEventLog;
GuildEventlog m_GuildEventlog; GuildEventlog m_GuildEventlog;
GuildBankEventLog m_GuildBankEventLog_Money; GuildBankEventLog m_GuildBankEventLog_Money;
GuildBankEventLog m_GuildBankEventLog_Item[GUILD_BANK_MAX_TABS]; GuildBankEventLog m_GuildBankEventLog_Item[GUILD_BANK_MAX_TABS];

View file

@ -44,7 +44,11 @@ INSTANTIATE_SINGLETON_2(ObjectAccessor, CLASS_LOCK);
INSTANTIATE_CLASS_MUTEX(ObjectAccessor, ACE_Thread_Mutex); INSTANTIATE_CLASS_MUTEX(ObjectAccessor, ACE_Thread_Mutex);
ObjectAccessor::ObjectAccessor() {} ObjectAccessor::ObjectAccessor() {}
ObjectAccessor::~ObjectAccessor() {} ObjectAccessor::~ObjectAccessor()
{
for(Player2CorpsesMapType::const_iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); ++itr)
delete itr->second;
}
Creature* Creature*
ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const &u, uint64 guid) ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const &u, uint64 guid)

View file

@ -170,6 +170,9 @@ ObjectMgr::~ObjectMgr()
for (GuildMap::iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr) for (GuildMap::iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
delete itr->second; delete itr->second;
for (ArenaTeamMap::iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
delete itr->second;
for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr) for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
itr->second.Clear(); itr->second.Clear();

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "8314" #define REVISION_NR "8315"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__