[8084] Correctly show spell icon disabled state at relogin for spells with cooldown delayed until expire.

This commit is contained in:
VladimirMangos 2009-06-28 02:09:35 +04:00 committed by tomrus88
parent 34d5620a91
commit a656bc36fa
3 changed files with 18 additions and 13 deletions

View file

@ -2537,7 +2537,7 @@ void Player::InitStatsForLevel(bool reapplyMods)
void Player::SendInitialSpells() void Player::SendInitialSpells()
{ {
time_t curTime = time(NULL); time_t curTime = time(NULL);
time_t infTime = curTime + MONTH/2; time_t infTime = curTime + infinityCooldownDelayCheck;
uint16 spellCount = 0; uint16 spellCount = 0;
@ -2571,18 +2571,21 @@ void Player::SendInitialSpells()
if(!sEntry) if(!sEntry)
continue; continue;
// not send infinity cooldown
if(itr->second.end > infTime)
continue;
data << uint32(itr->first); data << uint32(itr->first);
time_t cooldown = 0;
if(itr->second.end > curTime)
cooldown = (itr->second.end-curTime)*IN_MILISECONDS;
data << uint16(itr->second.itemid); // cast item id data << uint16(itr->second.itemid); // cast item id
data << uint16(sEntry->Category); // spell category data << uint16(sEntry->Category); // spell category
// send infinity cooldown in special format
if(itr->second.end >= infTime)
{
data << uint32(1); // cooldown
data << uint32(0x80000000); // category cooldown
continue;
}
time_t cooldown = itr->second.end > curTime ? (itr->second.end-curTime)*IN_MILISECONDS : 0;
if(sEntry->Category) // may be wrong, but anyway better than nothing... if(sEntry->Category) // may be wrong, but anyway better than nothing...
{ {
data << uint32(0); // cooldown data << uint32(0); // cooldown
@ -3349,7 +3352,7 @@ void Player::_SaveSpellCooldowns()
CharacterDatabase.PExecute("DELETE FROM character_spell_cooldown WHERE guid = '%u'", GetGUIDLow()); CharacterDatabase.PExecute("DELETE FROM character_spell_cooldown WHERE guid = '%u'", GetGUIDLow());
time_t curTime = time(NULL); time_t curTime = time(NULL);
time_t infTime = curTime + MONTH/2; time_t infTime = curTime + infinityCooldownDelayCheck;
// remove outdated and save active // remove outdated and save active
for(SpellCooldowns::iterator itr = m_spellCooldowns.begin();itr != m_spellCooldowns.end();) for(SpellCooldowns::iterator itr = m_spellCooldowns.begin();itr != m_spellCooldowns.end();)
@ -17396,8 +17399,8 @@ void Player::AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 it
{ {
// use +MONTH as infinity mark for spell cooldown (will checked as MONTH/2 at save ans skipped) // use +MONTH as infinity mark for spell cooldown (will checked as MONTH/2 at save ans skipped)
// but not allow ignore until reset or re-login // but not allow ignore until reset or re-login
catrecTime = catrec > 0 ? curTime+MONTH : 0; catrecTime = catrec > 0 ? curTime+infinityCooldownDelay : 0;
recTime = rec > 0 ? curTime+MONTH : catrecTime; recTime = rec > 0 ? curTime+infinityCooldownDelay : catrecTime;
} }
else else
{ {

View file

@ -1462,6 +1462,8 @@ class MANGOS_DLL_SPEC Player : public Unit
template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell = NULL); template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell = NULL);
void RemoveSpellMods(Spell const* spell); void RemoveSpellMods(Spell const* spell);
static uint32 const infinityCooldownDelay = MONTH; // used for set "infinity cooldowns" for spells and check
static uint32 const infinityCooldownDelayCheck = MONTH/2;
bool HasSpellCooldown(uint32 spell_id) const bool HasSpellCooldown(uint32 spell_id) const
{ {
SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id); SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "8083" #define REVISION_NR "8084"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__