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[11952] Add support to send the anim for SMSG_TAMEOBJECT_CUSTOM_ANIM
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
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f153193a02
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a66a40dc99
3 changed files with 4 additions and 4 deletions
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@ -1520,11 +1520,11 @@ void WorldObject::SendObjectDeSpawnAnim(ObjectGuid guid)
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SendMessageToSet(&data, true);
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}
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void WorldObject::SendGameObjectCustomAnim(ObjectGuid guid)
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void WorldObject::SendGameObjectCustomAnim(ObjectGuid guid, uint32 animId /*= 0*/)
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{
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WorldPacket data(SMSG_GAMEOBJECT_CUSTOM_ANIM, 8+4);
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data << ObjectGuid(guid);
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data << uint32(0); // not known what this is
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data << uint32(animId);
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SendMessageToSet(&data, true);
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}
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@ -551,7 +551,7 @@ class MANGOS_DLL_SPEC WorldObject : public Object
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void PlayDirectSound(uint32 sound_id, Player* target = NULL);
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void SendObjectDeSpawnAnim(ObjectGuid guid);
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void SendGameObjectCustomAnim(ObjectGuid guid);
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void SendGameObjectCustomAnim(ObjectGuid guid, uint32 animId = 0);
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virtual bool IsHostileTo(Unit const* unit) const =0;
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virtual bool IsFriendlyTo(Unit const* unit) const =0;
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