[9211] Fixed recent build problems at *nix.

Thanks to DasBlub and Lightguard for teating.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
Derex 2010-01-19 01:20:34 +03:00 committed by VladimirMangos
parent de4d8c3a04
commit a6a5935406
4 changed files with 15 additions and 10 deletions

View file

@ -82,21 +82,26 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
return true; return true;
} }
template<class T> template<>
void PointMovementGenerator<T>::MovementInform(T& /*unit*/) void PointMovementGenerator<Player>::MovementInform(Player&)
{ {
} }
template <> void PointMovementGenerator<Creature>::MovementInform(Creature &unit) template <>
void PointMovementGenerator<Creature>::MovementInform(Creature &unit)
{ {
unit.AI()->MovementInform(POINT_MOTION_TYPE, id); unit.AI()->MovementInform(POINT_MOTION_TYPE, id);
} }
template void PointMovementGenerator<Player>::Initialize(Player&); template void PointMovementGenerator<Player>::Initialize(Player&);
template bool PointMovementGenerator<Player>::Update(Player &, const uint32 &diff);
template void PointMovementGenerator<Player>::MovementInform(Player&);
template void PointMovementGenerator<Creature>::Initialize(Creature&); template void PointMovementGenerator<Creature>::Initialize(Creature&);
template void PointMovementGenerator<Player>::Finalize(Player&);
template void PointMovementGenerator<Creature>::Finalize(Creature&);
template void PointMovementGenerator<Player>::Interrupt(Player&);
template void PointMovementGenerator<Creature>::Interrupt(Creature&);
template void PointMovementGenerator<Player>::Reset(Player&);
template void PointMovementGenerator<Creature>::Reset(Creature&);
template bool PointMovementGenerator<Player>::Update(Player &, const uint32 &diff);
template bool PointMovementGenerator<Creature>::Update(Creature&, const uint32 &diff); template bool PointMovementGenerator<Creature>::Update(Creature&, const uint32 &diff);
void AssistanceMovementGenerator::Finalize(Unit &unit) void AssistanceMovementGenerator::Finalize(Unit &unit)

View file

@ -184,8 +184,8 @@ bool TargetedMovementGeneratorMedium<T,D>::Update(T &owner, const uint32 & time_
template<class T> template<class T>
void ChaseMovementGenerator<T>::_reachTarget(T &owner) void ChaseMovementGenerator<T>::_reachTarget(T &owner)
{ {
if(owner.canReachWithAttack(i_target.getTarget())) if(owner.canReachWithAttack(this->i_target.getTarget()))
owner.Attack(i_target.getTarget(),true); owner.Attack(this->i_target.getTarget(),true);
} }
template<> template<>

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@ -89,7 +89,7 @@ class MANGOS_DLL_SPEC ChaseMovementGenerator : public TargetedMovementGeneratorM
static void _clearUnitStateMove(T &u) { u.clearUnitState(UNIT_STAT_CHASE_MOVE); } static void _clearUnitStateMove(T &u) { u.clearUnitState(UNIT_STAT_CHASE_MOVE); }
static void _addUnitStateMove(T &u) { u.addUnitState(UNIT_STAT_CHASE_MOVE); } static void _addUnitStateMove(T &u) { u.addUnitState(UNIT_STAT_CHASE_MOVE); }
bool _lostTarget(T &u) const { return u.getVictim() != GetTarget(); } bool _lostTarget(T &u) const { return u.getVictim() != this->GetTarget(); }
void _reachTarget(T &); void _reachTarget(T &);
}; };

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "9210" #define REVISION_NR "9211"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__