[11259] Move scheduled scripts counter to ScriptMgr

Also cleanup forward declarations.
This commit is contained in:
zergtmn 2011-03-16 20:01:03 +05:00
parent dee6d712c4
commit a6d155fc54
9 changed files with 33 additions and 33 deletions

View file

@ -127,7 +127,7 @@ bool ChatHandler::HandleReloadAllQuestCommand(char* /*args*/)
bool ChatHandler::HandleReloadAllScriptsCommand(char* /*args*/)
{
if (sWorld.IsScriptScheduled())
if (sScriptMgr.IsScriptScheduled())
{
PSendSysMessage("DB scripts used currently, please attempt reload later.");
SetSentErrorMessage(true);
@ -288,7 +288,7 @@ bool ChatHandler::HandleReloadGossipMenuOptionCommand(char* /*args*/)
bool ChatHandler::HandleReloadGossipScriptsCommand(char* args)
{
if (sWorld.IsScriptScheduled())
if (sScriptMgr.IsScriptScheduled())
{
SendSysMessage("DB scripts used currently, please attempt reload later.");
SetSentErrorMessage(true);
@ -701,7 +701,7 @@ bool ChatHandler::HandleReloadBattleEventCommand(char* /*args*/)
bool ChatHandler::HandleReloadGameObjectScriptsCommand(char* args)
{
if (sWorld.IsScriptScheduled())
if (sScriptMgr.IsScriptScheduled())
{
SendSysMessage("DB scripts used currently, please attempt reload later.");
SetSentErrorMessage(true);
@ -721,7 +721,7 @@ bool ChatHandler::HandleReloadGameObjectScriptsCommand(char* args)
bool ChatHandler::HandleReloadEventScriptsCommand(char* args)
{
if(sWorld.IsScriptScheduled())
if (sScriptMgr.IsScriptScheduled())
{
SendSysMessage("DB scripts used currently, please attempt reload later.");
SetSentErrorMessage(true);
@ -766,7 +766,7 @@ bool ChatHandler::HandleReloadEventAIScriptsCommand(char* /*args*/)
bool ChatHandler::HandleReloadQuestEndScriptsCommand(char* args)
{
if (sWorld.IsScriptScheduled())
if (sScriptMgr.IsScriptScheduled())
{
SendSysMessage("DB scripts used currently, please attempt reload later.");
SetSentErrorMessage(true);
@ -786,7 +786,7 @@ bool ChatHandler::HandleReloadQuestEndScriptsCommand(char* args)
bool ChatHandler::HandleReloadQuestStartScriptsCommand(char* args)
{
if (sWorld.IsScriptScheduled())
if (sScriptMgr.IsScriptScheduled())
{
SendSysMessage("DB scripts used currently, please attempt reload later.");
SetSentErrorMessage(true);
@ -806,7 +806,7 @@ bool ChatHandler::HandleReloadQuestStartScriptsCommand(char* args)
bool ChatHandler::HandleReloadSpellScriptsCommand(char* args)
{
if (sWorld.IsScriptScheduled())
if (sScriptMgr.IsScriptScheduled())
{
SendSysMessage("DB scripts used currently, please attempt reload later.");
SetSentErrorMessage(true);