[11259] Move scheduled scripts counter to ScriptMgr

Also cleanup forward declarations.
This commit is contained in:
zergtmn 2011-03-16 20:01:03 +05:00
parent dee6d712c4
commit a6d155fc54
9 changed files with 33 additions and 33 deletions

View file

@ -43,7 +43,7 @@ Map::~Map()
UnloadAll(true);
if(!m_scriptSchedule.empty())
sWorld.DecreaseScheduledScriptCount(m_scriptSchedule.size());
sScriptMgr.DecreaseScheduledScriptCount(m_scriptSchedule.size());
if (m_persistentState)
m_persistentState->SetUsedByMapState(NULL); // field pointer can be deleted after this
@ -1675,11 +1675,11 @@ void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, O
sa.ownerGuid = ownerGuid;
sa.script = &iter->second;
m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(time_t(sWorld.GetGameTime() + iter->first), sa));
m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(sWorld.GetGameTime() + iter->first), sa));
if (iter->first == 0)
immedScript = true;
sWorld.IncreaseScheduledScriptsCount();
sScriptMgr.IncreaseScheduledScriptsCount();
}
///- If one of the effects should be immediate, launch the script execution
if (immedScript)
@ -1701,9 +1701,9 @@ void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* sou
sa.ownerGuid = ownerGuid;
sa.script = &script;
m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(time_t(sWorld.GetGameTime() + delay), sa));
m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(sWorld.GetGameTime() + delay), sa));
sWorld.IncreaseScheduledScriptsCount();
sScriptMgr.IncreaseScheduledScriptsCount();
///- If effects should be immediate, launch the script execution
if(delay == 0)
@ -1717,7 +1717,7 @@ void Map::ScriptsProcess()
return;
///- Process overdue queued scripts
std::multimap<time_t, ScriptAction>::iterator iter = m_scriptSchedule.begin();
ScriptScheduleMap::iterator iter = m_scriptSchedule.begin();
// ok as multimap is a *sorted* associative container
while (!m_scriptSchedule.empty() && (iter->first <= sWorld.GetGameTime()))
{
@ -2823,9 +2823,9 @@ void Map::ScriptsProcess()
}
m_scriptSchedule.erase(iter);
sWorld.DecreaseScheduledScriptCount();
iter = m_scriptSchedule.begin();
sScriptMgr.DecreaseScheduledScriptCount();
}
}