[7306] Updated POI icons defines.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
NoFantasy 2009-02-19 21:14:40 +03:00 committed by VladimirMangos
parent 49255a062b
commit a716d51c82
3 changed files with 23 additions and 23 deletions

View file

@ -924,12 +924,12 @@ void Creature::OnPoiSelect(Player* player, GossipOption const *gossip)
{ {
if(gossip->GossipId==GOSSIP_GUARD_SPELLTRAINER || gossip->GossipId==GOSSIP_GUARD_SKILLTRAINER) if(gossip->GossipId==GOSSIP_GUARD_SPELLTRAINER || gossip->GossipId==GOSSIP_GUARD_SKILLTRAINER)
{ {
Poi_Icon icon = ICON_POI_0; Poi_Icon icon = ICON_POI_BLANK;
//need add more case. //need add more case.
switch(gossip->Action) switch(gossip->Action)
{ {
case GOSSIP_GUARD_BANK: case GOSSIP_GUARD_BANK:
icon=ICON_POI_HOUSE; icon=ICON_POI_SMALL_HOUSE;
break; break;
case GOSSIP_GUARD_RIDE: case GOSSIP_GUARD_RIDE:
icon=ICON_POI_RWHORSE; icon=ICON_POI_RWHORSE;
@ -938,7 +938,7 @@ void Creature::OnPoiSelect(Player* player, GossipOption const *gossip)
icon=ICON_POI_BLUETOWER; icon=ICON_POI_BLUETOWER;
break; break;
default: default:
icon=ICON_POI_TOWER; icon=ICON_POI_GREYTOWER;
break; break;
} }
uint32 textid = GetGossipTextId( gossip->Action, GetZoneId() ); uint32 textid = GetGossipTextId( gossip->Action, GetZoneId() );

View file

@ -28,27 +28,27 @@ class WorldSession;
#define GOSSIP_MAX_MENU_ITEMS 64 // client supported items unknown, but provided number must be enough #define GOSSIP_MAX_MENU_ITEMS 64 // client supported items unknown, but provided number must be enough
#define DEFAULT_GOSSIP_MESSAGE 0xffffff #define DEFAULT_GOSSIP_MESSAGE 0xffffff
//POI defines //POI icons. Many more exist, list not complete.
enum Poi_Icon enum Poi_Icon
{ {
ICON_POI_0 = 0, // Grey ? ICON_POI_BLANK = 0, // Blank (not visible)
ICON_POI_1 = 1, // Red ? ICON_POI_GREY_AV_MINE = 1, // Grey mine lorry
ICON_POI_2 = 2, // Blue ? ICON_POI_RED_AV_MINE = 2, // Red mine lorry
ICON_POI_BWTOMB = 3, // Blue and White Tomb Stone ICON_POI_BLUE_AV_MINE = 3, // Blue mine lorry
ICON_POI_HOUSE = 4, // House ICON_POI_BWTOMB = 4, // Blue and White Tomb Stone
ICON_POI_TOWER = 5, // Tower ICON_POI_SMALL_HOUSE = 5, // Small house
ICON_POI_REDFLAG = 6, // Red Flag with Yellow ! ICON_POI_GREYTOWER = 6, // Grey Tower
ICON_POI_TOMB = 7, // Tomb Stone ICON_POI_REDFLAG = 7, // Red Flag w/Yellow !
ICON_POI_BWTOWER = 8, // Blue and White Tower ICON_POI_TOMBSTONE = 8, // Normal tomb stone (brown)
ICON_POI_REDTOWER = 9, // Red Tower ICON_POI_BWTOWER = 9, // Blue and White Tower
ICON_POI_BLUETOWER = 10, // Blue Tower ICON_POI_REDTOWER = 10, // Red Tower
ICON_POI_RWTOWER = 11, // Red and White Tower ICON_POI_BLUETOWER = 11, // Blue Tower
ICON_POI_REDTOMB = 12, // Red Tomb Stone ICON_POI_RWTOWER = 12, // Red and White Tower
ICON_POI_RWTOMB = 13, // Red and White Tomb Stone ICON_POI_REDTOMB = 13, // Red Tomb Stone
ICON_POI_BLUETOMB = 14, // Blue Tomb Stone ICON_POI_RWTOMB = 14, // Red and White Tomb Stone
ICON_POI_NOTHING = 15, // NOTHING ICON_POI_BLUETOMB = 15, // Blue Tomb Stone
ICON_POI_16 = 16, // Red ? ICON_POI_16 = 16, // Grey ?
ICON_POI_17 = 17, // Grey ? ICON_POI_17 = 17, // Blue/White ?
ICON_POI_18 = 18, // Blue ? ICON_POI_18 = 18, // Blue ?
ICON_POI_19 = 19, // Red and White ? ICON_POI_19 = 19, // Red and White ?
ICON_POI_20 = 20, // Red ? ICON_POI_20 = 20, // Red ?

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "7305" #define REVISION_NR "7306"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__