diff --git a/src/game/InstanceSaveMgr.cpp b/src/game/InstanceSaveMgr.cpp index 54bd628f0..b52f74504 100644 --- a/src/game/InstanceSaveMgr.cpp +++ b/src/game/InstanceSaveMgr.cpp @@ -128,7 +128,7 @@ void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId) InstanceSaveHashMap::iterator itr = m_instanceSaveById.find( InstanceId ); if(itr != m_instanceSaveById.end()) { - // save the resettime for instances only when they get unloaded + // save the resettime for normal instances only when they get unloaded if(time_t resettime = itr->second->GetResetTimeForDB()) CharacterDatabase.PExecute("UPDATE instance SET resettime = '"UI64FMTD"' WHERE id = '%u'", (uint64)resettime, InstanceId); delete itr->second; diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 9e4250f21..8d1dc83e8 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8105" + #define REVISION_NR "8106" #endif // __REVISION_NR_H__