From a75d9893a6e4bd6bde298d5b9fe4b197cdc19b8b Mon Sep 17 00:00:00 2001 From: VladimirMangos Date: Thu, 2 Jul 2009 00:00:13 +0400 Subject: [PATCH] [8106] Revert "Fixed instance heroic/raid reset cooldown at switch normal/heroic difficalty." This reverts commit 655bb6125abcba28318b2074e1624bb4eb21cadd. After discussion with Wyk3d fix considered as wrong way. --- src/game/InstanceSaveMgr.cpp | 2 +- src/shared/revision_nr.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/InstanceSaveMgr.cpp b/src/game/InstanceSaveMgr.cpp index 54bd628f0..b52f74504 100644 --- a/src/game/InstanceSaveMgr.cpp +++ b/src/game/InstanceSaveMgr.cpp @@ -128,7 +128,7 @@ void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId) InstanceSaveHashMap::iterator itr = m_instanceSaveById.find( InstanceId ); if(itr != m_instanceSaveById.end()) { - // save the resettime for instances only when they get unloaded + // save the resettime for normal instances only when they get unloaded if(time_t resettime = itr->second->GetResetTimeForDB()) CharacterDatabase.PExecute("UPDATE instance SET resettime = '"UI64FMTD"' WHERE id = '%u'", (uint64)resettime, InstanceId); delete itr->second; diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 9e4250f21..8d1dc83e8 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8105" + #define REVISION_NR "8106" #endif // __REVISION_NR_H__