[11754] Implement jump (parabolic movement) effect

Also correct destination calculation in Unit::KnockBackFrom - now spline knockback effect works similar to client's effect (same amplitude, speed etc)
This commit is contained in:
SilverIce 2011-07-26 13:56:06 +03:00
parent 28759f9ed4
commit a7610f79c7
12 changed files with 58 additions and 25 deletions

View file

@ -6178,6 +6178,7 @@ bool ChatHandler::HandleMovegensCommand(char* /*args*/)
}
case FLEEING_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_FEAR); break;
case DISTRACT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_DISTRACT); break;
case EFFECT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_EFFECT); break;
default:
PSendSysMessage(LANG_MOVEGENS_UNKNOWN,(*itr)->GetMovementGeneratorType());
break;