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[11754] Implement jump (parabolic movement) effect
Also correct destination calculation in Unit::KnockBackFrom - now spline knockback effect works similar to client's effect (same amplitude, speed etc)
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12 changed files with 58 additions and 25 deletions
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11753"
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#define REVISION_NR "11754"
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#endif // __REVISION_NR_H__
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