[11754] Implement jump (parabolic movement) effect

Also correct destination calculation in Unit::KnockBackFrom - now spline knockback effect works similar to client's effect (same amplitude, speed etc)
This commit is contained in:
SilverIce 2011-07-26 13:56:06 +03:00
parent 28759f9ed4
commit a7610f79c7
12 changed files with 58 additions and 25 deletions

View file

@ -1,6 +1,6 @@
#ifndef __REVISION_SQL_H__
#define __REVISION_SQL_H__
#define REVISION_DB_CHARACTERS "required_11716_10_characters_mail"
#define REVISION_DB_MANGOS "required_11733_01_mangos_spell_proc_event"
#define REVISION_DB_MANGOS "required_11754_mangos_mangos_string"
#define REVISION_DB_REALMD "required_10008_01_realmd_realmd_db_version"
#endif // __REVISION_SQL_H__