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[10043] Fixed share quest in case completed objectives.
* Also fixed CONDITION_QUESTTAKEN for same case. * Aslo fixed exclusive prev quests check.
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5eabf12111
commit
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4 changed files with 24 additions and 29 deletions
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@ -7397,8 +7397,7 @@ bool PlayerCondition::Meets(Player const * player) const
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return player->GetQuestRewardStatus(value1);
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case CONDITION_QUESTTAKEN:
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{
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QuestStatus status = player->GetQuestStatus(value1);
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return (status == QUEST_STATUS_INCOMPLETE);
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return player->IsCurrentQuest(value1);
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}
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case CONDITION_AD_COMMISSION_AURA:
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{
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@ -13086,6 +13086,15 @@ bool Player::IsActiveQuest( uint32 quest_id ) const
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return itr != mQuestStatus.end() && itr->second.m_status != QUEST_STATUS_NONE;
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}
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bool Player::IsCurrentQuest( uint32 quest_id ) const
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{
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QuestStatusMap::const_iterator itr = mQuestStatus.find(quest_id);
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if (itr == mQuestStatus.end())
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return false;
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return itr->second.m_status == QUEST_STATUS_INCOMPLETE || itr->second.m_status == QUEST_STATUS_COMPLETE && !itr->second.m_rewarded;
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}
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Quest const * Player::GetNextQuest( uint64 guid, Quest const *pQuest )
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{
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Object *pObject;
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@ -13760,8 +13769,7 @@ bool Player::SatisfyQuestPreviousQuest( Quest const* qInfo, bool msg ) const
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return true;
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}
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// If any of the negative previous quests active, return true
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if (*iter < 0 && (i_prevstatus->second.m_status == QUEST_STATUS_INCOMPLETE
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|| (i_prevstatus->second.m_status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus(prevId))))
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if (*iter < 0 && IsCurrentQuest(prevId))
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{
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// skip one-from-all exclusive group
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if (qPrevInfo->GetExclusiveGroup() >= 0)
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@ -13782,12 +13790,8 @@ bool Player::SatisfyQuestPreviousQuest( Quest const* qInfo, bool msg ) const
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if (exclude_Id == prevId)
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continue;
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QuestStatusMap::const_iterator i_exstatus = mQuestStatus.find( exclude_Id );
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// alternative quest from group also must be active
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if (i_exstatus == mQuestStatus.end() ||
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i_exstatus->second.m_status != QUEST_STATUS_INCOMPLETE &&
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(i_prevstatus->second.m_status != QUEST_STATUS_COMPLETE || GetQuestRewardStatus(prevId)))
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if (!IsCurrentQuest(exclude_Id))
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{
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if (msg)
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SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
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@ -13939,19 +13943,13 @@ bool Player::SatisfyQuestPrevChain( Quest const* qInfo, bool msg ) const
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{
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uint32 prevId = *iter;
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QuestStatusMap::const_iterator i_prevstatus = mQuestStatus.find( prevId );
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if (i_prevstatus != mQuestStatus.end())
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{
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// If any of the previous quests in chain active, return false
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if (i_prevstatus->second.m_status == QUEST_STATUS_INCOMPLETE
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|| (i_prevstatus->second.m_status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus(prevId)))
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if (IsCurrentQuest(prevId))
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{
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if (msg)
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SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
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return false;
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}
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}
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// check for all quests further down the chain
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// only necessary if there are quest chains with more than one quest that can be skipped
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@ -14083,13 +14081,10 @@ QuestStatus Player::GetQuestStatus( uint32 quest_id ) const
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bool Player::CanShareQuest(uint32 quest_id) const
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{
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Quest const* qInfo = sObjectMgr.GetQuestTemplate(quest_id);
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if( qInfo && qInfo->HasFlag(QUEST_FLAGS_SHARABLE) )
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{
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QuestStatusMap::const_iterator itr = mQuestStatus.find( quest_id );
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if( itr != mQuestStatus.end() )
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return itr->second.m_status == QUEST_STATUS_NONE || itr->second.m_status == QUEST_STATUS_INCOMPLETE;
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}
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if (Quest const* qInfo = sObjectMgr.GetQuestTemplate(quest_id))
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if (qInfo->HasFlag(QUEST_FLAGS_SHARABLE))
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return IsCurrentQuest(quest_id);
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return false;
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}
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@ -1324,7 +1324,8 @@ class MANGOS_DLL_SPEC Player : public Unit
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void PrepareQuestMenu( uint64 guid );
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void SendPreparedQuest( uint64 guid );
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bool IsActiveQuest( uint32 quest_id ) const;
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bool IsActiveQuest( uint32 quest_id ) const; // can be taken or taken
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bool IsCurrentQuest( uint32 quest_id ) const; // taken and not yet rewarded
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Quest const *GetNextQuest( uint64 guid, Quest const *pQuest );
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bool CanSeeStartQuest( Quest const *pQuest ) const;
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bool CanTakeQuest( Quest const *pQuest, bool msg ) const;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10042"
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#define REVISION_NR "10043"
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#endif // __REVISION_NR_H__
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