[7487] Avoid attempt use InstanceSave data for non-dungeons.

Also check map existance and correctness at instance data loading.
Removed unused and totally bugged InstanceMap::GetResetTime.
This commit is contained in:
VladimirMangos 2009-03-18 15:57:13 +03:00
parent b3490d3b74
commit a7fd57cc74
6 changed files with 85 additions and 70 deletions

View file

@ -530,7 +530,6 @@ class MANGOS_DLL_SPEC InstanceMap : public Map
uint32 GetScriptId() { return i_script_id; }
InstanceData* GetInstanceData() { return i_data; }
void PermBindAllPlayers(Player *player);
time_t GetResetTime();
void UnloadAll(bool pForce);
bool CanEnter(Player* player);
void SendResetWarnings(uint32 timeLeft) const;