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100 changed files with 2385 additions and 1305 deletions
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@ -842,6 +842,11 @@ class GameObject : public WorldObject
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ObjectGuid m_lootRecipientGuid; // player who will have rights for looting if m_lootGroupRecipient==0 or group disbanded
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uint32 m_lootGroupRecipientId; // group who will have rights for looting if set and exist
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// Used for chest type
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bool m_isInUse; // only one player at time are allowed to open chest
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time_t m_reStockTimer; // timer to refill the chest
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time_t m_despawnTimer; // timer to despawn the chest if something changed in it
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private:
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void SwitchDoorOrButton(bool activate, bool alternative = false);
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void TickCapturePoint();
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