[8360] Simplify and partly rewrite SPELL_EFFECT_TRIGGER_SPELL work.

* Always use explicit spell cast from effect code
* Always use for normal case unitTraget self cast
  that fix thriggered spell apply to area targets.
This commit is contained in:
VladimirMangos 2009-08-12 23:27:53 +04:00
parent 39b2844210
commit a8a22db09d
2 changed files with 29 additions and 39 deletions

View file

@ -1963,6 +1963,14 @@ void Spell::EffectForceCast(uint32 i)
void Spell::EffectTriggerSpell(uint32 i)
{
// only unit case known
if (!unitTarget)
{
if(gameObjTarget || itemTarget)
sLog.outError("Spell::EffectTriggerSpell (Spell: %u): Unsupported non-unit case!",m_spellInfo->Id);
return;
}
uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[i];
// special cases
@ -1971,21 +1979,21 @@ void Spell::EffectTriggerSpell(uint32 i)
// Vanish (not exist)
case 18461:
{
m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STALKED);
unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOD_STALKED);
// if this spell is given to NPC it must handle rest by it's own AI
if ( m_caster->GetTypeId() != TYPEID_PLAYER )
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// get highest rank of the Stealth spell
uint32 spellId = 0;
const PlayerSpellMap& sp_list = ((Player*)m_caster)->GetSpellMap();
const PlayerSpellMap& sp_list = ((Player*)unitTarget)->GetSpellMap();
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
{
// only highest rank is shown in spell book, so simply check if shown in spell book
if(!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED)
if (!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED)
continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
@ -2004,10 +2012,10 @@ void Spell::EffectTriggerSpell(uint32 i)
return;
// reset cooldown on it if needed
if(((Player*)m_caster)->HasSpellCooldown(spellId))
((Player*)m_caster)->RemoveSpellCooldown(spellId);
if (((Player*)unitTarget)->HasSpellCooldown(spellId))
((Player*)unitTarget)->RemoveSpellCooldown(spellId);
m_caster->CastSpell(m_caster, spellId, true);
m_caster->CastSpell(unitTarget, spellId, true);
return;
}
// just skip
@ -2047,7 +2055,7 @@ void Spell::EffectTriggerSpell(uint32 i)
// Cloak of Shadows
case 35729:
{
Unit::AuraMap& Auras = m_caster->GetAuras();
Unit::AuraMap& Auras = unitTarget->GetAuras();
for(Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end(); ++iter)
{
// remove all harmful spells on you...
@ -2065,7 +2073,7 @@ void Spell::EffectTriggerSpell(uint32 i)
// Priest Shadowfiend (34433) need apply mana gain trigger aura on pet
case 41967:
{
if (Unit *pet = m_caster->GetPet())
if (Unit *pet = unitTarget->GetPet())
pet->CastSpell(pet, 28305, true);
return;
}
@ -2073,63 +2081,45 @@ void Spell::EffectTriggerSpell(uint32 i)
// normal case
SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id );
if(!spellInfo)
if (!spellInfo)
{
sLog.outError("EffectTriggerSpell of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id);
return;
}
// some triggered spells require specific equipment
if(spellInfo->EquippedItemClass >=0 && m_caster->GetTypeId()==TYPEID_PLAYER)
if (spellInfo->EquippedItemClass >=0 && m_caster->GetTypeId()==TYPEID_PLAYER)
{
// main hand weapon required
if(spellInfo->AttributesEx3 & SPELL_ATTR_EX3_MAIN_HAND)
if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_MAIN_HAND)
{
Item* item = ((Player*)m_caster)->GetWeaponForAttack(BASE_ATTACK);
// skip spell if no weapon in slot or broken
if(!item || item->IsBroken() )
if (!item || item->IsBroken() )
return;
// skip spell if weapon not fit to triggered spell
if(!item->IsFitToSpellRequirements(spellInfo))
if (!item->IsFitToSpellRequirements(spellInfo))
return;
}
// offhand hand weapon required
if(spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
{
Item* item = ((Player*)m_caster)->GetWeaponForAttack(OFF_ATTACK);
// skip spell if no weapon in slot or broken
if(!item || item->IsBroken() )
if (!item || item->IsBroken() )
return;
// skip spell if weapon not fit to triggered spell
if(!item->IsFitToSpellRequirements(spellInfo))
if (!item->IsFitToSpellRequirements(spellInfo))
return;
}
}
// some triggered spells must be casted instantly (for example, if next effect case instant kill caster)
bool instant = false;
for(uint32 j = i+1; j < 3; ++j)
{
if(m_spellInfo->Effect[j]==SPELL_EFFECT_INSTAKILL && m_spellInfo->EffectImplicitTargetA[j]==TARGET_SELF)
{
instant = true;
break;
}
}
if(instant)
{
if (unitTarget)
m_caster->CastSpell(unitTarget,spellInfo,true,m_CastItem,NULL,m_originalCasterGUID);
}
else
AddTriggeredSpell(spellInfo);
unitTarget->CastSpell(unitTarget,spellInfo,true,NULL,NULL,m_originalCasterGUID);
}
void Spell::EffectTriggerMissileSpell(uint32 effect_idx)

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8359"
#define REVISION_NR "8360"
#endif // __REVISION_NR_H__