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New client build, SMSG_MONSTER_MOVE partly fixed
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4 changed files with 8 additions and 19 deletions
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@ -240,7 +240,7 @@ void FlightPathMovementGenerator::Initialize(Player &player)
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// do not send movement, it was sent already
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i_destinationHolder.SetDestination(traveller, i_path[i_currentNode].x, i_path[i_currentNode].y, i_path[i_currentNode].z, false);
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player.SendMonsterMoveByPath(GetPath(),GetCurrentNode(),GetPathAtMapEnd(),MOVEMENTFLAG_WALK_MODE|MOVEMENTFLAG_ONTRANSPORT);
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player.SendMonsterMoveByPath(GetPath(),GetCurrentNode(),GetPathAtMapEnd(),0x420);
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}
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void FlightPathMovementGenerator::Finalize(Player & player)
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