New client build, SMSG_MONSTER_MOVE partly fixed

This commit is contained in:
tomrus88 2009-02-26 11:39:00 +03:00
parent d3872fa572
commit a8f7f57065
4 changed files with 8 additions and 19 deletions

View file

@ -240,7 +240,7 @@ void FlightPathMovementGenerator::Initialize(Player &player)
// do not send movement, it was sent already
i_destinationHolder.SetDestination(traveller, i_path[i_currentNode].x, i_path[i_currentNode].y, i_path[i_currentNode].z, false);
player.SendMonsterMoveByPath(GetPath(),GetCurrentNode(),GetPathAtMapEnd(),MOVEMENTFLAG_WALK_MODE|MOVEMENTFLAG_ONTRANSPORT);
player.SendMonsterMoveByPath(GetPath(),GetCurrentNode(),GetPathAtMapEnd(),0x420);
}
void FlightPathMovementGenerator::Finalize(Player & player)