[10566] Implement SMSG_SPELLINSTAKILLLOG

Signed-off-by: DasBlub <dasblub@gmail.com>
This commit is contained in:
Opterman 2010-09-30 21:23:07 +02:00 committed by DasBlub
parent f8a0f1f9e4
commit a9231eee98
2 changed files with 11 additions and 3 deletions

View file

@ -266,12 +266,20 @@ void Spell::EffectResurrectNew(SpellEffectIndex eff_idx)
void Spell::EffectInstaKill(SpellEffectIndex /*eff_idx*/)
{
if( !unitTarget || !unitTarget->isAlive() )
if (!unitTarget || !unitTarget->isAlive())
return;
if(m_caster == unitTarget) // prevent interrupt message
if (m_caster == unitTarget) // prevent interrupt message
finish();
WorldObject* caster = GetCastingObject(); // we need the original casting object
WorldPacket data(SMSG_SPELLINSTAKILLLOG, (8+8+4));
data << (caster && caster->GetTypeId() != TYPEID_GAMEOBJECT ? m_caster->GetObjectGuid() : ObjectGuid()); // Caster GUID
data << unitTarget->GetObjectGuid(); // Victim GUID
data << uint32(m_spellInfo->Id);
m_caster->SendMessageToSet(&data, true);
m_caster->DealDamage(unitTarget, unitTarget->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
}

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "10565"
#define REVISION_NR "10566"
#endif // __REVISION_NR_H__