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Add Disables table based on the work of @Olion on Zero
Added `disables` table Mostly backported from TC. Changed table format (mapID in lower 16 bit, areaID in higer 16 bit of data field). Added CREATURE_SPAWN and GAMEOBJECT_SPAWN disable types.
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16 changed files with 621 additions and 49 deletions
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@ -39,6 +39,7 @@
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#include "Language.h"
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#include "ScriptMgr.h"
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#include "World.h"
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#include "DisableMgr.h"
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void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket& recv_data)
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{
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@ -107,6 +108,14 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recv_data)
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BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_);
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DEBUG_LOG("WORLD: Received opcode CMSG_BATTLEMASTER_JOIN from %s", guid.GetString().c_str());
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if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgTypeId))
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{
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ChatHandler(this).SendSysMessage(LANG_BG_IS_DISABLED);
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return;
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}
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// can do this, since it's battleground, not arena
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BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, ARENA_TYPE_NONE);
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