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[10327] Implement reputation rates and aura effects for Spell::EffectReputation().
Also apply rates after percentage aura modifiers, so auras always give expected percentage of final value independant of "hidden" rates.
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4 changed files with 57 additions and 26 deletions
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10326"
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#define REVISION_NR "10327"
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#endif // __REVISION_NR_H__
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