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[9318] Update quest XP formula
Use dbc store as base for real xp rewarded and also display xp reward accordingly in related packets. Note there are still some smaller things that may need smaller adjustments and tweaks, these are on the todo-list. Signed-off-by: NoFantasy <nofantasy@nf.no>
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parent
87a35b0489
commit
a9a16061d5
7 changed files with 102 additions and 36 deletions
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@ -512,7 +512,12 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
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data << uint32(0);
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}
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data << uint32(pQuest->GetRewOrReqMoney());
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// send rewMoneyMaxLevel explicit for max player level, else send RewOrReqMoney
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if (pSession->GetPlayer()->getLevel() >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
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data << uint32(pQuest->GetRewMoneyMaxLevel());
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else
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data << uint32(pQuest->GetRewOrReqMoney());
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data << uint32(pQuest->XPValue(pSession->GetPlayer()));
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}
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@ -771,7 +776,12 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
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data << uint32(0);
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}
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data << uint32(pQuest->GetRewOrReqMoney()); // money
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// send rewMoneyMaxLevel explicit for max player level, else send RewOrReqMoney
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if (pSession->GetPlayer()->getLevel() >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
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data << uint32(pQuest->GetRewMoneyMaxLevel());
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else
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data << uint32(pQuest->GetRewOrReqMoney());
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data << uint32(pQuest->XPValue(pSession->GetPlayer())); // xp
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// TODO: fixme. rewarded honor points. Multiply with 10 to satisfy client
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