[9318] Update quest XP formula

Use dbc store as base for real xp rewarded and also display xp reward accordingly in related packets.
Note there are still some smaller things that may need smaller adjustments and tweaks, these are on the todo-list.

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-02-07 02:39:44 +01:00
parent 87a35b0489
commit a9a16061d5
7 changed files with 102 additions and 36 deletions

View file

@ -165,44 +165,88 @@ Quest::Quest(Field * questRecord)
}
}
uint32 Quest::XPValue( Player *pPlayer ) const
uint32 Quest::XPValue(Player *pPlayer) const
{
if( pPlayer )
if (pPlayer)
{
if( RewMoneyMaxLevel > 0 )
{
uint32 pLevel = pPlayer->getLevel();
uint32 qLevel = QuestLevel > 0 ? (uint32)QuestLevel : 0;
float fullxp = 0;
if (qLevel >= 15)
fullxp = RewMoneyMaxLevel / 6.0f;
else if (qLevel == 14)
fullxp = RewMoneyMaxLevel / 4.8f;
else if (qLevel == 13)
fullxp = RewMoneyMaxLevel / 3.666f;
else if (qLevel == 12)
fullxp = RewMoneyMaxLevel / 2.4f;
else if (qLevel == 11)
fullxp = RewMoneyMaxLevel / 1.2f;
else if (qLevel >= 1 && qLevel <= 10)
fullxp = RewMoneyMaxLevel / 0.6f;
else if (qLevel == 0)
fullxp = RewMoneyMaxLevel;
uint32 realXP = 0;
uint32 xpMultiplier = 0;
int32 baseLevel = 0;
int32 playerLevel = pPlayer->getLevel();
if( pLevel <= qLevel + 5 )
return (uint32)fullxp;
else if( pLevel == qLevel + 6 )
return (uint32)(fullxp * 0.8f);
else if( pLevel == qLevel + 7 )
return (uint32)(fullxp * 0.6f);
else if( pLevel == qLevel + 8 )
return (uint32)(fullxp * 0.4f);
else if( pLevel == qLevel + 9 )
return (uint32)(fullxp * 0.2f);
// formula can possibly be organized better, using less if's and simplify some.
if (QuestLevel != -1)
baseLevel = QuestLevel;
if (((baseLevel - playerLevel) + 10)*2 > 10)
{
baseLevel = playerLevel;
if (QuestLevel != -1)
baseLevel = QuestLevel;
if (((baseLevel - playerLevel) + 10)*2 <= 10)
{
if (QuestLevel == -1)
baseLevel = playerLevel;
xpMultiplier = 2 * (baseLevel - playerLevel) + 20;
}
else
return (uint32)(fullxp * 0.1f);
{
xpMultiplier = 10;
}
}
else
{
baseLevel = playerLevel;
if (QuestLevel != -1)
baseLevel = QuestLevel;
if (((baseLevel - playerLevel) + 10)*2 >= 1)
{
baseLevel = playerLevel;
if (QuestLevel != -1)
baseLevel = QuestLevel;
if (((baseLevel - playerLevel) + 10)*2 <= 10)
{
if (QuestLevel == -1)
baseLevel = playerLevel;
xpMultiplier = 2 * (baseLevel - playerLevel) + 20;
}
else
{
xpMultiplier = 10;
}
}
else
{
xpMultiplier = 1;
}
}
const QuestXPLevel* pXPData = sQuestXPLevelStore.LookupEntry(baseLevel);
uint32 rawXP = xpMultiplier * pXPData->xpIndex[RewXPId] / 10;
// round values
if (rawXP > 1000)
realXP = ((rawXP + 25) / 50 * 50);
else if (rawXP > 500)
realXP = ((rawXP + 12) / 25 * 25);
else if (rawXP > 100)
realXP = ((rawXP + 5) / 10 * 10);
else
realXP = ((rawXP + 2) / 5 * 5);
return realXP;
}
return 0;
}