Use reset time for normal/heroic from new DBC. Improve basic support for raid difficalties.

This commit is contained in:
VladimirMangos 2009-10-05 02:04:33 +04:00
parent 9850551751
commit a9af7f2b1c
24 changed files with 340 additions and 173 deletions

View file

@ -72,15 +72,27 @@ InstanceSaveManager::~InstanceSaveManager()
- adding instance into manager
- called from InstanceMap::Add, _LoadBoundInstances, LoadGroups
*/
InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instanceId, uint8 difficulty, time_t resetTime, bool canReset, bool load)
InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instanceId, Difficulty difficulty, time_t resetTime, bool canReset, bool load)
{
InstanceSave *save = GetInstanceSave(instanceId);
if(save) return save;
if(InstanceSave *old_save = GetInstanceSave(instanceId))
return old_save;
const MapEntry* entry = sMapStore.LookupEntry(mapId);
if(!entry || instanceId == 0)
if (!entry)
{
sLog.outError("InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d!", mapId, instanceId);
sLog.outError("InstanceSaveManager::AddInstanceSave: wrong mapid = %d!", mapId, instanceId);
return NULL;
}
if (instanceId == 0)
{
sLog.outError("InstanceSaveManager::AddInstanceSave: mapid = %d, wrong instanceid = %d!", mapId, instanceId);
return NULL;
}
if (difficulty >= (entry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY))
{
sLog.outError("InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d, wrong dificalty %u!", mapId, instanceId, difficulty);
return NULL;
}
@ -100,7 +112,7 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance
sLog.outDebug("InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d", mapId, instanceId);
save = new InstanceSave(mapId, instanceId, difficulty, resetTime, canReset);
InstanceSave *save = new InstanceSave(mapId, instanceId, difficulty, resetTime, canReset);
if(!load) save->SaveToDB();
m_instanceSaveById[instanceId] = save;
@ -136,7 +148,7 @@ void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId)
}
}
InstanceSave::InstanceSave(uint16 MapId, uint32 InstanceId, uint8 difficulty, time_t resetTime, bool canReset)
InstanceSave::InstanceSave(uint16 MapId, uint32 InstanceId, Difficulty difficulty, time_t resetTime, bool canReset)
: m_resetTime(resetTime), m_instanceid(InstanceId), m_mapid(MapId),
m_difficulty(difficulty), m_canReset(canReset)
{
@ -446,10 +458,7 @@ void InstanceSaveManager::LoadResetTimes()
for(uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++)
{
InstanceTemplate const* temp = objmgr.GetInstanceTemplate(i);
if(!temp) continue;
// only raid/heroic maps have a global reset time
const MapEntry* entry = sMapStore.LookupEntry(temp->map);
if(!entry || !entry->HasResetTime())
if(!temp || temp->reset_delay == 0)
continue;
uint32 period = temp->reset_delay * DAY;