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Removed some outdated comments
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parent
db2027feb0
commit
a9dbe0f661
2 changed files with 7 additions and 20 deletions
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@ -260,38 +260,32 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 ty
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WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
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data.append(GetPackGUID());
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// Point A, starting location
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data << GetPositionX() << GetPositionY() << GetPositionZ();
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// unknown field - unrelated to orientation
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// seems to increment about 1000 for every 1.7 seconds
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// for now, we'll just use mstime
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data << getMSTime();
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data << uint32(getMSTime());
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data << uint8(type); // unknown
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switch(type)
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{
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case 0: // normal packet
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break;
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case 1: // stop packet
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case 1: // stop packet (raw pos?)
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SendMessageToSet( &data, true );
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return;
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case 2: // not used currently
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case 2: // facing spot, not used currently
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data << float(0);
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data << float(0);
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data << float(0);
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break;
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case 3: // not used currently
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data << uint64(0); // probably target guid
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data << uint64(0); // probably target guid (facing target?)
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break;
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case 4: // not used currently
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data << float(0); // probably orientation
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data << float(0); // facing angle
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break;
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}
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//Movement Flags (0x0 = walk, 0x100 = run, 0x200 = fly/swim)
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data << uint32(MovementFlags);
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data << Time; // Time in between points
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data << uint32(Time); // Time in between points
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data << uint32(1); // 1 single waypoint
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data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
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@ -312,19 +306,12 @@ void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uin
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data << GetPositionX();
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data << GetPositionY();
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data << GetPositionZ();
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// unknown field - unrelated to orientation
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// seems to increment about 1000 for every 1.7 seconds
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// for now, we'll just use mstime
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data << getMSTime();
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data << uint8( 0 );
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data << uint32( MovementFlags );
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data << uint32( traveltime );
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data << uint32( pathSize );
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data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 );
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//WPAssert( data.size() == 37 + pathnodes.Size( ) * 4 * 3 );
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SendMessageToSet(&data, true);
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}
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