[8443] Implement use of UNIT_FLAG_OOC_NOT_ATTACKABLE for creature.

Creature with this flag will no longer be attackable by other creatures, and if by any reason it enter combat, flag is removed.

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2009-08-31 16:41:32 +02:00
parent f7963d1791
commit a9dea03e09
3 changed files with 51 additions and 37 deletions

View file

@ -9169,8 +9169,13 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
if(creatureNotInCombat && ((Creature*)this)->AI())
((Creature*)this)->AI()->EnterCombat(enemy);
if (creatureNotInCombat)
{
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
if (((Creature*)this)->AI())
((Creature*)this)->AI()->EnterCombat(enemy);
}
}
void Unit::ClearInCombat()
@ -9182,8 +9187,13 @@ void Unit::ClearInCombat()
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
// Player's state will be cleared in Player::UpdateContestedPvP
if(GetTypeId()!=TYPEID_PLAYER)
if (GetTypeId() != TYPEID_PLAYER)
{
if (((Creature*)this)->GetCreatureInfo()->unit_flags & UNIT_FLAG_OOC_NOT_ATTACKABLE)
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
clearUnitState(UNIT_STAT_ATTACK_PLAYER);
}
else
((Player*)this)->UpdatePotionCooldown();
}
@ -9193,7 +9203,11 @@ bool Unit::isTargetableForAttack() const
if (GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
return false;
if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
return false;
// to be removed if unit by any reason enter combat
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE))
return false;
return IsInWorld() && isAlive() && !hasUnitState(UNIT_STAT_DIED)&& !isInFlight() /*&& !isStealth()*/;