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[7207] Phase system development continue for DB/in_game objects
* Store phase mask for creatures/gameobjects/corpse in DB * Propertly set phase for summoned creatures/gameobjects/pets/corpses/spell related dynobjects * Select proper phase for spawned creature/gameobjects and save it in DB TODO: in game commands.
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29 changed files with 204 additions and 82 deletions
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@ -59,7 +59,7 @@ bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32
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{
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SetInstanceId(caster->GetInstanceId());
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WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetMapId());
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WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetMapId(), caster->GetPhaseMask());
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Relocate(x,y,z,0);
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if(!IsPositionValid())
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