[7207] Phase system development continue for DB/in_game objects

* Store phase mask for creatures/gameobjects/corpse in DB
* Propertly set phase for summoned creatures/gameobjects/pets/corpses/spell related dynobjects
* Select proper phase for spawned creature/gameobjects and save it in DB

TODO: in game commands.
This commit is contained in:
VladimirMangos 2009-01-30 18:56:49 +03:00
parent b5da610388
commit aa24bd836e
29 changed files with 204 additions and 82 deletions

View file

@ -6593,10 +6593,10 @@ void Aura::HandlePhase(bool apply, bool Real)
// GM-mode have mask 0xFFFFFFFF
if(!((Player*)m_target)->isGameMaster())
m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL);
m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL,false);
}
else
m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL);
m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL,false);
// need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
if(m_target->GetVisibility()!=VISIBILITY_OFF)