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[7207] Phase system development continue for DB/in_game objects
* Store phase mask for creatures/gameobjects/corpse in DB * Propertly set phase for summoned creatures/gameobjects/pets/corpses/spell related dynobjects * Select proper phase for spawned creature/gameobjects and save it in DB TODO: in game commands.
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29 changed files with 204 additions and 82 deletions
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@ -143,6 +143,7 @@ bool Transport::Create(uint32 guidlow, uint32 mapid, float x, float y, float z,
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Relocate(x,y,z,ang);
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SetMapId(mapid);
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// instance id and phaseMask isn't set to values different from std.
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if(!IsPositionValid())
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{
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