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[7207] Phase system development continue for DB/in_game objects
* Store phase mask for creatures/gameobjects/corpse in DB * Propertly set phase for summoned creatures/gameobjects/pets/corpses/spell related dynobjects * Select proper phase for spawned creature/gameobjects and save it in DB TODO: in game commands.
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29 changed files with 204 additions and 82 deletions
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@ -11317,3 +11317,11 @@ void Unit::RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo)
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++iter;
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}
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}
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void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
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{
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WorldObject::SetPhaseMask(newPhaseMask,update);
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if(Pet* pet = GetPet())
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pet->SetPhaseMask(newPhaseMask,true);
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}
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