[7207] Phase system development continue for DB/in_game objects

* Store phase mask for creatures/gameobjects/corpse in DB
* Propertly set phase for summoned creatures/gameobjects/pets/corpses/spell related dynobjects
* Select proper phase for spawned creature/gameobjects and save it in DB

TODO: in game commands.
This commit is contained in:
VladimirMangos 2009-01-30 18:56:49 +03:00
parent b5da610388
commit aa24bd836e
29 changed files with 204 additions and 82 deletions

View file

@ -11317,3 +11317,11 @@ void Unit::RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo)
++iter;
}
}
void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
{
WorldObject::SetPhaseMask(newPhaseMask,update);
if(Pet* pet = GetPet())
pet->SetPhaseMask(newPhaseMask,true);
}