[8748] Reflect by reflection shields only reflectable damage.

Not reflect self/environment damage cass, and not reflectable spells.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
darkstalker 2009-10-29 05:15:05 +03:00 committed by VladimirMangos
parent 1b6176396e
commit aa4524852e
4 changed files with 10 additions and 10 deletions

View file

@ -1114,7 +1114,7 @@ void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, S
}
uint32 absorb_affected_damage = CalcNotIgnoreAbsorbDamage(damage,damageSchoolMask,spellInfo);
CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, absorb_affected_damage, &damageInfo->absorb, &damageInfo->resist);
CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, absorb_affected_damage, &damageInfo->absorb, &damageInfo->resist, !(spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED));
damage-= damageInfo->absorb + damageInfo->resist;
}
else
@ -1408,7 +1408,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
// Calculate absorb & resists
uint32 absorb_affected_damage = CalcNotIgnoreAbsorbDamage(damageInfo->damage,damageInfo->damageSchoolMask);
CalcAbsorbResist(damageInfo->target, damageInfo->damageSchoolMask, DIRECT_DAMAGE, absorb_affected_damage, &damageInfo->absorb, &damageInfo->resist);
CalcAbsorbResist(damageInfo->target, damageInfo->damageSchoolMask, DIRECT_DAMAGE, absorb_affected_damage, &damageInfo->absorb, &damageInfo->resist, true);
damageInfo->damage-=damageInfo->absorb + damageInfo->resist;
if (damageInfo->absorb)
{
@ -1628,7 +1628,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
return (newdamage > 1) ? newdamage : 1;
}
void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist)
void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, bool canReflect)
{
if(!pVictim || !pVictim->isAlive() || !damage)
return;
@ -1732,7 +1732,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
continue;
}
// Reflective Shield (Lady Malande boss)
if (spellProto->Id == 41475)
if (spellProto->Id == 41475 && canReflect)
{
if(RemainingDamage < currentAbsorb)
reflectDamage = RemainingDamage / 2;
@ -1790,7 +1790,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
}
// Reflective Shield
if (spellProto->SpellFamilyFlags == 0x1)
if (spellProto->SpellFamilyFlags == 0x1 && canReflect)
{
if (pVictim == this)
break;
@ -1912,7 +1912,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
}
// Cast back reflect damage spell
if (reflectSpell)
if (canReflect && reflectSpell)
pVictim->CastCustomSpell(this, reflectSpell, &reflectDamage, NULL, NULL, true, NULL, reflectTriggeredBy);
// absorb by mana cost