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[8748] Reflect by reflection shields only reflectable damage.
Not reflect self/environment damage cass, and not reflectable spells. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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1b6176396e
commit
aa4524852e
4 changed files with 10 additions and 10 deletions
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@ -6387,7 +6387,7 @@ void Aura::PeriodicTick()
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if (IS_PLAYER_GUID(m_caster_guid))
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pdamage -= m_target->GetSpellDamageReduction(pdamage);
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pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
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pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, !(GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED));
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sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
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GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
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@ -6442,7 +6442,7 @@ void Aura::PeriodicTick()
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pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
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pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
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pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, !(GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED));
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if(m_target->GetHealth() < pdamage)
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pdamage = uint32(m_target->GetHealth());
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@ -1114,7 +1114,7 @@ void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, S
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}
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uint32 absorb_affected_damage = CalcNotIgnoreAbsorbDamage(damage,damageSchoolMask,spellInfo);
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CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, absorb_affected_damage, &damageInfo->absorb, &damageInfo->resist);
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CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, absorb_affected_damage, &damageInfo->absorb, &damageInfo->resist, !(spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED));
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damage-= damageInfo->absorb + damageInfo->resist;
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}
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else
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@ -1408,7 +1408,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
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// Calculate absorb & resists
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uint32 absorb_affected_damage = CalcNotIgnoreAbsorbDamage(damageInfo->damage,damageInfo->damageSchoolMask);
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CalcAbsorbResist(damageInfo->target, damageInfo->damageSchoolMask, DIRECT_DAMAGE, absorb_affected_damage, &damageInfo->absorb, &damageInfo->resist);
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CalcAbsorbResist(damageInfo->target, damageInfo->damageSchoolMask, DIRECT_DAMAGE, absorb_affected_damage, &damageInfo->absorb, &damageInfo->resist, true);
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damageInfo->damage-=damageInfo->absorb + damageInfo->resist;
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if (damageInfo->absorb)
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{
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@ -1628,7 +1628,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
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return (newdamage > 1) ? newdamage : 1;
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}
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void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist)
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void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, bool canReflect)
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{
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if(!pVictim || !pVictim->isAlive() || !damage)
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return;
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@ -1732,7 +1732,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
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continue;
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}
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// Reflective Shield (Lady Malande boss)
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if (spellProto->Id == 41475)
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if (spellProto->Id == 41475 && canReflect)
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{
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if(RemainingDamage < currentAbsorb)
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reflectDamage = RemainingDamage / 2;
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@ -1790,7 +1790,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
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}
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// Reflective Shield
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if (spellProto->SpellFamilyFlags == 0x1)
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if (spellProto->SpellFamilyFlags == 0x1 && canReflect)
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{
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if (pVictim == this)
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break;
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@ -1912,7 +1912,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
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}
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// Cast back reflect damage spell
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if (reflectSpell)
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if (canReflect && reflectSpell)
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pVictim->CastCustomSpell(this, reflectSpell, &reflectDamage, NULL, NULL, true, NULL, reflectTriggeredBy);
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// absorb by mana cost
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@ -1477,7 +1477,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
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// redefined in Creature
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uint32 CalcArmorReducedDamage(Unit* pVictim, const uint32 damage);
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void CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist);
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void CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, bool canReflect = false);
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void UpdateSpeed(UnitMoveType mtype, bool forced);
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float GetSpeed( UnitMoveType mtype ) const;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8747"
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#define REVISION_NR "8748"
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#endif // __REVISION_NR_H__
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