[7366] Enabled skirmish arena matches for same faction.

Patch is tested and should not add crashes.

Signed-off-by: Triply <triply@getmangos.com>
This commit is contained in:
Triply 2009-03-01 12:20:11 +01:00
parent de51363151
commit aa5f021d28
3 changed files with 64 additions and 3 deletions

View file

@ -583,7 +583,7 @@ bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32
return false;
}
//this function tries to create battleground or arena with MinPlayersPerTeam against MinPlayersPerTeam
// this method tries to create battleground or arena with MinPlayersPerTeam against MinPlayersPerTeam
bool BattleGroundQueue::CheckNormalMatch(BattleGround* bg_template, BGQueueIdBasedOnLevel queue_id, uint32 minPlayers, uint32 maxPlayers)
{
GroupsQueueType::const_iterator itr_team[BG_TEAMS_COUNT];
@ -626,6 +626,65 @@ bool BattleGroundQueue::CheckNormalMatch(BattleGround* bg_template, BGQueueIdBas
return m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() >= minPlayers && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() >= minPlayers;
}
// this method will check if we can invite players to same faction skirmish match
bool BattleGroundQueue::CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_id, uint32 minPlayersPerTeam)
{
if( m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() < minPlayersPerTeam && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() < minPlayersPerTeam )
return false;
uint32 teamIndex = BG_TEAM_ALLIANCE;
uint32 otherTeam = BG_TEAM_HORDE;
uint32 otherTeamId = HORDE;
if ( m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() == minPlayersPerTeam )
{
teamIndex = BG_TEAM_HORDE;
otherTeam = BG_TEAM_ALLIANCE;
otherTeamId = ALLIANCE;
}
//clear other team's selection
m_SelectionPools[otherTeam].Init();
//store last ginfo pointer
GroupQueueInfo* ginfo = m_SelectionPools[teamIndex].SelectedGroups.back();
//set itr_team to group that was added to selection pool latest
GroupsQueueType::iterator itr_team = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].begin();
for(; itr_team != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team)
if( ginfo == *itr_team )
break;
if( itr_team == m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end() )
return false;
GroupsQueueType::iterator itr_team2 = ++itr_team;
//invite players to other selection pool
for(; itr_team2 != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team2)
{
if( !(*itr_team2)->IsInvitedToBGInstanceGUID )
{
m_SelectionPools[otherTeam].AddGroup(*itr_team2, minPlayersPerTeam);
if( m_SelectionPools[otherTeam].GetPlayerCount() == minPlayersPerTeam )
break;
}
}
if( m_SelectionPools[otherTeam].GetPlayerCount() != minPlayersPerTeam )
return false;
//here we have correct 2 selections and we need to change one teams team and move selection pool teams to other team's queue
for(GroupsQueueType::iterator itr = m_SelectionPools[otherTeam].SelectedGroups.begin(); itr != m_SelectionPools[otherTeam].SelectedGroups.end(); ++itr)
{
//set correct team
(*itr)->Team = otherTeamId;
//add team to other queue
m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + otherTeam].push_front(*itr);
//remove team from old queue
for(GroupsQueueType::iterator itr2 = itr_team; itr2 != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr2)
{
if( *itr2 == *itr )
{
m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].erase(itr2);
break;
}
}
}
return true;
}
/*
this method is called when group is inserted, or player / group is removed from BG Queue - there is only one player's status changed, so we don't use while(true) cycles to invite whole queue
it must be called after fully adding the members of a group to ensure group joining
@ -754,7 +813,8 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve
if( !isRated )
{
// if there are enough players in pools, start new battleground or non rated arena
if( CheckNormalMatch(bg_template, queue_id, MinPlayersPerTeam, MaxPlayersPerTeam) )
if( CheckNormalMatch(bg_template, queue_id, MinPlayersPerTeam, MaxPlayersPerTeam)
|| (bg_template->isArena() && CheckSkirmishForSameFaction(queue_id, MinPlayersPerTeam)) )
{
// we successfully created a pool
BattleGround * bg2 = NULL;

View file

@ -74,6 +74,7 @@ class BattleGroundQueue
void FillPlayersToBG(BattleGround* bg, BGQueueIdBasedOnLevel queue_id);
bool CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam);
bool CheckNormalMatch(BattleGround* bg_template, BGQueueIdBasedOnLevel queue_id, uint32 minPlayers, uint32 maxPlayers);
bool CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_id, uint32 minPlayersPerTeam);
GroupQueueInfo * AddGroup(Player * leader, BattleGroundTypeId bgTypeId, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 ArenaTeamId = 0);
void AddPlayer(Player *plr, GroupQueueInfo *ginfo);
void RemovePlayer(const uint64& guid, bool decreaseInvitedCount);

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7365"
#define REVISION_NR "7366"
#endif // __REVISION_NR_H__