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Remove Remnants of Two obsolete tables: npc_trainer_template & npc_vendor_template
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parent
c95097c759
commit
aaa2affd6d
5 changed files with 1 additions and 81 deletions
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@ -637,10 +637,6 @@ bool ChatHandler::HandleReloadNpcTextCommand(char* /*args*/)
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bool ChatHandler::HandleReloadNpcTrainerCommand(char* /*args*/)
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{
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sLog.outString("Re-Loading `npc_trainer_template` Table!");
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sObjectMgr.LoadTrainerTemplates();
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SendGlobalSysMessage("DB table `npc_trainer_template` reloaded.");
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sLog.outString("Re-Loading `npc_trainer` Table!");
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sObjectMgr.LoadTrainers();
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SendGlobalSysMessage("DB table `npc_trainer` reloaded.");
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@ -650,10 +646,6 @@ bool ChatHandler::HandleReloadNpcTrainerCommand(char* /*args*/)
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bool ChatHandler::HandleReloadNpcVendorCommand(char* /*args*/)
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{
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// not safe reload vendor template tables independent...
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sLog.outString("Re-Loading `npc_vendor_template` Table!");
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sObjectMgr.LoadVendorTemplates();
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SendGlobalSysMessage("DB table `npc_vendor_template` reloaded.");
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sLog.outString("Re-Loading `npc_vendor` Table!");
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sObjectMgr.LoadVendors();
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SendGlobalSysMessage("DB table `npc_vendor` reloaded.");
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@ -9408,41 +9408,6 @@ void ObjectMgr::LoadTrainers(char const* tableName, bool isTemplates)
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sLog.outString(">> Loaded %d trainer %sspells", count, isTemplates ? "template " : "");
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}
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void ObjectMgr::LoadTrainerTemplates()
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{
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LoadTrainers("npc_trainer_template", true);
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// post loading check
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std::set<uint32> trainer_ids;
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bool hasErrored = false;
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for (CacheTrainerSpellMap::const_iterator tItr = m_mCacheTrainerTemplateSpellMap.begin(); tItr != m_mCacheTrainerTemplateSpellMap.end(); ++tItr)
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{ trainer_ids.insert(tItr->first); }
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for (uint32 i = 1; i < sCreatureStorage.GetMaxEntry(); ++i)
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{
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if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
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{
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if (cInfo->TrainerTemplateId)
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{
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if (m_mCacheTrainerTemplateSpellMap.find(cInfo->TrainerTemplateId) != m_mCacheTrainerTemplateSpellMap.end())
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{ trainer_ids.erase(cInfo->TrainerTemplateId); }
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else
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{
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sLog.outErrorDb("Creature (Entry: %u) has TrainerTemplateId = %u for nonexistent trainer template", cInfo->Entry, cInfo->TrainerTemplateId);
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hasErrored = true;
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}
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}
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}
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}
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for (std::set<uint32>::const_iterator tItr = trainer_ids.begin(); tItr != trainer_ids.end(); ++tItr)
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{ sLog.outErrorDb("Table `npc_trainer_template` has trainer template %u not used by any trainers ", *tItr); }
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if (hasErrored || !trainer_ids.empty()) // Append extra line in case of reported errors
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{ sLog.outString(); }
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}
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void ObjectMgr::LoadVendors(char const* tableName, bool isTemplates)
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{
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CacheVendorItemMap& vendorList = isTemplates ? m_mCacheVendorTemplateItemMap : m_mCacheVendorItemMap;
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@ -9499,34 +9464,6 @@ void ObjectMgr::LoadVendors(char const* tableName, bool isTemplates)
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}
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void ObjectMgr::LoadVendorTemplates()
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{
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LoadVendors("npc_vendor_template", true);
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// post loading check
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std::set<uint32> vendor_ids;
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for (CacheVendorItemMap::const_iterator vItr = m_mCacheVendorTemplateItemMap.begin(); vItr != m_mCacheVendorTemplateItemMap.end(); ++vItr)
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vendor_ids.insert(vItr->first);
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for (uint32 i = 1; i < sCreatureStorage.GetMaxEntry(); ++i)
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{
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if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
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{
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if (cInfo->VendorTemplateId)
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{
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if (m_mCacheVendorTemplateItemMap.find(cInfo->VendorTemplateId) != m_mCacheVendorTemplateItemMap.end())
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vendor_ids.erase(cInfo->VendorTemplateId);
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else
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sLog.outErrorDb("Creature (Entry: %u) has VendorTemplateId = %u for nonexistent vendor template", cInfo->Entry, cInfo->VendorTemplateId);
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}
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}
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}
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for (std::set<uint32>::const_iterator vItr = vendor_ids.begin(); vItr != vendor_ids.end(); ++vItr)
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sLog.outErrorDb("Table `npc_vendor_template` has vendor template %u not used by any vendors ", *vItr);
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}
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/* This function is supposed to take care of three things:
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* 1) Load Transports on Map or on Continents
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* 2) Load Active Npcs on Map or Continents
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@ -825,9 +825,7 @@ class ObjectMgr
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void LoadGossipMenus();
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void LoadVendorTemplates();
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void LoadVendors() { LoadVendors("npc_vendor", false); }
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void LoadTrainerTemplates();
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void LoadTrainers() { LoadTrainers("npc_trainer", false); }
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/// @param _map Map* of the map for which to load active entities. If NULL active entities on continents are loaded
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@ -255,18 +255,13 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket& recv_data)
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// check present spell in trainer spell list
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TrainerSpellData const* cSpells = unit->GetTrainerSpells();
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TrainerSpellData const* tSpells = unit->GetTrainerTemplateSpells();
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if (!cSpells && !tSpells)
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if (!cSpells)
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trainState = 1;
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// Try find spell in npc_trainer
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TrainerSpell const* trainer_spell = cSpells ? cSpells->Find(spellId) : NULL;
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// Not found, try find in npc_trainer_template
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if (!trainer_spell && tSpells)
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trainer_spell = tSpells->Find(spellId);
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// Not found anywhere, cheating?
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if (!trainer_spell)
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trainState = 1;
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@ -1353,11 +1353,9 @@ void World::SetInitialWorldSettings()
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sObjectMgr.LoadGossipMenus();
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sLog.outString("Loading Vendors...");
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sObjectMgr.LoadVendorTemplates(); // must be after load ItemTemplate
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sObjectMgr.LoadVendors(); // must be after load CreatureTemplate, VendorTemplate, and ItemTemplate
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sLog.outString("Loading Trainers...");
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sObjectMgr.LoadTrainerTemplates(); // must be after load CreatureTemplate
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sObjectMgr.LoadTrainers(); // must be after load CreatureTemplate, TrainerTemplate
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sLog.outString("Loading Waypoint scripts..."); // before loading from creature_movement
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