mirror of
https://github.com/mangosfour/server.git
synced 2025-12-14 16:37:01 +00:00
Avoid access to bag item prototype for getting bag size, use related item update field instead as more fast source.
This commit is contained in:
parent
99ff9ab5d9
commit
aaddf4b51b
5 changed files with 112 additions and 202 deletions
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@ -37,30 +37,25 @@ Bag::Bag( ): Item()
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Bag::~Bag()
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{
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for(int i = 0; i<MAX_BAG_SIZE; i++)
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{
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if(m_bagslot[i]) delete m_bagslot[i];
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}
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for(int i = 0; i < MAX_BAG_SIZE; ++i)
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if (m_bagslot[i])
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delete m_bagslot[i];
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}
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void Bag::AddToWorld()
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{
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Item::AddToWorld();
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for(int i = 0; i<MAX_BAG_SIZE; i++)
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{
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for(uint32 i = 0; i < GetBagSize(); ++i)
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if(m_bagslot[i])
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m_bagslot[i]->AddToWorld();
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}
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}
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void Bag::RemoveFromWorld()
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{
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for(int i = 0; i<MAX_BAG_SIZE; i++)
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{
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for(uint32 i = 0; i < GetBagSize(); ++i)
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if(m_bagslot[i])
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m_bagslot[i]->RemoveFromWorld();
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}
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Item::RemoveFromWorld();
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}
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@ -109,7 +104,7 @@ bool Bag::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result)
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return false;
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// cleanup bag content related item value fields (its will be filled correctly from `character_inventory`)
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for (uint32 i = 0; i < GetProto()->ContainerSlots; i++)
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for (int i = 0; i < MAX_BAG_SIZE; ++i)
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{
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SetUInt64Value(CONTAINER_FIELD_SLOT_1 + (i*2), 0);
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if (m_bagslot[i])
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@ -125,21 +120,16 @@ bool Bag::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result)
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void Bag::DeleteFromDB()
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{
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for (int i = 0; i < MAX_BAG_SIZE; i++)
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{
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if (m_bagslot[i])
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{
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m_bagslot[i]->DeleteFromDB();
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}
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}
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Item::DeleteFromDB();
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}
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uint32 Bag::GetFreeSlots() const
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{
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uint32 ContainerSlots=GetProto()->ContainerSlots;
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uint32 slots = 0;
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for (uint8 i=0; i <ContainerSlots; i++)
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for (uint32 i=0; i < GetBagSize(); i++)
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if (!m_bagslot[i])
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++slots;
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@ -176,30 +166,26 @@ void Bag::BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) co
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{
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Item::BuildCreateUpdateBlockForPlayer( data, target );
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for (int i = 0; i < MAX_BAG_SIZE; i++)
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{
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for (uint32 i = 0; i < GetBagSize(); ++i)
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if(m_bagslot[i])
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m_bagslot[i]->BuildCreateUpdateBlockForPlayer( data, target );
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}
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}
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// If the bag is empty returns true
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bool Bag::IsEmpty() const
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{
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uint32 ContainerSlots=GetProto()->ContainerSlots;
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for(uint32 i=0; i < ContainerSlots; i++)
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if (m_bagslot[i]) return false;
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for(uint32 i = 0; i < GetBagSize(); ++i)
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if (m_bagslot[i])
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return false;
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return true;
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}
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uint32 Bag::GetItemCount( uint32 item, Item* eItem ) const
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{
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uint32 ContainerSlots=GetProto()->ContainerSlots;
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Item *pItem;
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uint32 count = 0;
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for(uint32 i=0; i < ContainerSlots; i++)
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for(uint32 i=0; i < GetBagSize(); ++i)
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{
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pItem = m_bagslot[i];
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if( pItem && pItem != eItem && pItem->GetEntry() == item )
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@ -208,7 +194,7 @@ uint32 Bag::GetItemCount( uint32 item, Item* eItem ) const
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if(eItem && eItem->GetProto()->GemProperties)
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{
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for(uint32 i=0; i < ContainerSlots; i++)
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for(uint32 i=0; i < GetBagSize(); ++i)
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{
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pItem = m_bagslot[i];
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if( pItem && pItem != eItem && pItem->GetProto()->Socket[0].Color )
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@ -221,29 +207,18 @@ uint32 Bag::GetItemCount( uint32 item, Item* eItem ) const
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uint8 Bag::GetSlotByItemGUID(uint64 guid) const
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{
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uint32 ContainerSlots=GetProto()->ContainerSlots;
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for(uint32 i=0;i<ContainerSlots;i++)
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{
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for(uint32 i = 0; i < GetBagSize(); ++i)
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if(m_bagslot[i] != 0)
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if(m_bagslot[i]->GetGUID() == guid)
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return i;
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}
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return NULL_SLOT;
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}
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// Adds an item to a bag slot
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// - slot can be NULL_SLOT, in that case function searchs for a free slot
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// - Return values: 0 - item not added
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// 1 - item added to a free slot (and perhaps to a stack)
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// 2 - item added to a stack (item should be deleted)
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Item* Bag::GetItemByPos( uint8 slot ) const
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{
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ItemPrototype const *pBagProto = GetProto();
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if( pBagProto )
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{
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if( slot < pBagProto->ContainerSlots )
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return m_bagslot[slot];
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}
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if( slot < GetBagSize() )
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return m_bagslot[slot];
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return NULL;
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}
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@ -50,6 +50,7 @@ class Bag : public Item
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uint8 GetSlotByItemGUID(uint64 guid) const;
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bool IsEmpty() const;
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uint32 GetFreeSlots() const;
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uint32 GetBagSize() const { return GetUInt32Value(CONTAINER_FIELD_NUM_SLOTS); }
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// DB operations
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// overwrite virtual Item::SaveToDB
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@ -859,12 +859,12 @@ bool ChatHandler::HandleItemMoveCommand(const char* args)
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srcslot = (uint8)atoi(pParam1);
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dstslot = (uint8)atoi(pParam2);
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uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot);
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uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot);
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if(srcslot==dstslot)
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return true;
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uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot);
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uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot);
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m_session->GetPlayer()->SwapItem( src, dst );
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return true;
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@ -3859,10 +3859,9 @@ void Player::DurabilityLossAll(double percent, bool inventory)
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for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
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if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
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if(ItemPrototype const *pBagProto = pBag->GetProto())
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for(uint32 j = 0; j < pBagProto->ContainerSlots; j++)
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if(Item* pItem = GetItemByPos( i, j ))
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DurabilityLoss(pItem,percent);
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for(uint32 j = 0; j < pBag->GetBagSize(); j++)
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if(Item* pItem = GetItemByPos( i, j ))
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DurabilityLoss(pItem,percent);
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}
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}
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@ -3904,10 +3903,9 @@ void Player::DurabilityPointsLossAll(int32 points, bool inventory)
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for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
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if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
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if(ItemPrototype const *pBagProto = pBag->GetProto())
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for(uint32 j = 0; j < pBagProto->ContainerSlots; j++)
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if(Item* pItem = GetItemByPos( i, j ))
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DurabilityPointsLoss(pItem,points);
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for(uint32 j = 0; j < pBag->GetBagSize(); j++)
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if(Item* pItem = GetItemByPos( i, j ))
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DurabilityPointsLoss(pItem,points);
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}
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}
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@ -8074,24 +8072,19 @@ uint8 Player::CanUnequipItems( uint32 item, uint32 count ) const
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}
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}
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Bag *pBag;
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ItemPrototype const *pBagProto;
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for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
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{
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pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
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if( pBag )
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{
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pBagProto = pBag->GetProto();
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if( pBagProto )
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for(uint32 j = 0; j < pBag->GetBagSize(); j++)
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{
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for(uint32 j = 0; j < pBagProto->ContainerSlots; j++)
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pItem = GetItemByPos( i, j );
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if( pItem && pItem->GetEntry() == item )
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{
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pItem = GetItemByPos( i, j );
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if( pItem && pItem->GetEntry() == item )
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{
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tempcount += pItem->GetCount();
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if( tempcount >= count )
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return EQUIP_ERR_OK;
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}
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tempcount += pItem->GetCount();
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if( tempcount >= count )
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return EQUIP_ERR_OK;
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}
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}
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}
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@ -8182,15 +8175,11 @@ Item* Player::GetItemByGuid( uint64 guid ) const
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Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
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if( pBag )
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{
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ItemPrototype const *pBagProto = pBag->GetProto();
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if( pBagProto )
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for(uint32 j = 0; j < pBag->GetBagSize(); j++)
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{
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for(uint32 j = 0; j < pBagProto->ContainerSlots; j++)
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{
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Item* pItem = pBag->GetItemByPos( j );
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if( pItem && pItem->GetGUID() == guid )
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return pItem;
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}
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Item* pItem = pBag->GetItemByPos( j );
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if( pItem && pItem->GetGUID() == guid )
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return pItem;
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}
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}
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}
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@ -8199,15 +8188,11 @@ Item* Player::GetItemByGuid( uint64 guid ) const
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Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
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if( pBag )
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{
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ItemPrototype const *pBagProto = pBag->GetProto();
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if( pBagProto )
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for(uint32 j = 0; j < pBag->GetBagSize(); j++)
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{
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for(uint32 j = 0; j < pBagProto->ContainerSlots; j++)
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{
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Item* pItem = pBag->GetItemByPos( j );
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if( pItem && pItem->GetGUID() == guid )
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return pItem;
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}
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Item* pItem = pBag->GetItemByPos( j );
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if( pItem && pItem->GetGUID() == guid )
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return pItem;
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}
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}
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}
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@ -8365,17 +8350,14 @@ bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const
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{
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if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
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{
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if(ItemPrototype const *pBagProto = pBag->GetProto())
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for(uint32 j = 0; j < pBag->GetBagSize(); j++)
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{
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for(uint32 j = 0; j < pBagProto->ContainerSlots; j++)
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Item* pItem = GetItemByPos( i, j );
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if( pItem && pItem->GetEntry() == item )
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{
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Item* pItem = GetItemByPos( i, j );
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if( pItem && pItem->GetEntry() == item )
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{
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tempcount += pItem->GetCount();
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if( tempcount >= count )
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return true;
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}
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tempcount += pItem->GetCount();
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if( tempcount >= count )
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return true;
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}
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}
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}
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@ -8397,17 +8379,14 @@ bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const
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{
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if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
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{
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if(ItemPrototype const *pBagProto = pBag->GetProto())
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for(uint32 j = 0; j < pBag->GetBagSize(); j++)
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{
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for(uint32 j = 0; j < pBagProto->ContainerSlots; j++)
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Item* pItem = GetItemByPos( i, j );
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if( pItem && pItem->GetEntry() == item )
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{
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Item* pItem = GetItemByPos( i, j );
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if( pItem && pItem->GetEntry() == item )
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{
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tempcount += pItem->GetCount();
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if( tempcount >= count )
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return true;
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}
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tempcount += pItem->GetCount();
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if( tempcount >= count )
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return true;
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}
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}
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}
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@ -8485,22 +8464,15 @@ bool Player::HasItemTotemCategory( uint32 TotemCategory ) const
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if( pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory ))
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return true;
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}
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Bag *pBag;
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ItemPrototype const *pBagProto;
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for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
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{
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pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
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if( pBag )
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if(Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
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{
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pBagProto = pBag->GetProto();
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if( pBagProto )
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for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
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{
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for(uint32 j = 0; j < pBagProto->ContainerSlots; ++j)
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{
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pItem = GetItemByPos( i, j );
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if( pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory ))
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return true;
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}
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pItem = GetItemByPos( i, j );
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if( pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory ))
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return true;
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}
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}
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}
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@ -8606,7 +8578,7 @@ uint8 Player::_CanStoreItem_InBag( uint8 bag, ItemPosCountVec &dest, ItemPrototy
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if( !ItemCanGoIntoBag(pProto,pBagProto) )
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return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
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for(uint32 j = 0; j < pBagProto->ContainerSlots; j++)
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for(uint32 j = 0; j < pBag->GetBagSize(); j++)
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{
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// skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
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if(j==skip_slot)
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@ -9269,23 +9241,14 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
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for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
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{
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Bag *pBag;
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ItemPrototype const *pBagProto;
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pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
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if( pBag )
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if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
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{
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pBagProto = pBag->GetProto();
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if( pBagProto )
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for(uint32 j = 0; j < pBag->GetBagSize(); j++)
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{
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for(uint32 j = 0; j < pBagProto->ContainerSlots; j++)
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pItem2 = GetItemByPos( i, j );
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if (pItem2 && !pItem2->IsInTrade())
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{
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pItem2 = GetItemByPos( i, j );
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if (pItem2 && !pItem2->IsInTrade())
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{
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inv_bags[i-INVENTORY_SLOT_BAG_START][j] = pItem2->GetCount();
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}
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inv_bags[i-INVENTORY_SLOT_BAG_START][j] = pItem2->GetCount();
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}
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}
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}
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@ -9388,18 +9351,14 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
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pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t );
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if( pBag )
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{
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pBagProto = pBag->GetProto();
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if( pBagProto )
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for(uint32 j = 0; j < pBag->GetBagSize(); j++)
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{
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for(uint32 j = 0; j < pBagProto->ContainerSlots; j++)
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pItem2 = GetItemByPos( t, j );
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if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_bags[t-INVENTORY_SLOT_BAG_START][j] + pItem->GetCount() <= pProto->Stackable )
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{
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pItem2 = GetItemByPos( t, j );
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if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_bags[t-INVENTORY_SLOT_BAG_START][j] + pItem->GetCount() <= pProto->Stackable )
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{
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inv_bags[t-INVENTORY_SLOT_BAG_START][j] += pItem->GetCount();
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b_found = true;
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break;
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}
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inv_bags[t-INVENTORY_SLOT_BAG_START][j] += pItem->GetCount();
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b_found = true;
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break;
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}
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}
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}
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@ -9483,7 +9442,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
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if( pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER) &&
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ItemCanGoIntoBag(pProto,pBagProto) )
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{
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for(uint32 j = 0; j < pBagProto->ContainerSlots; j++)
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for(uint32 j = 0; j < pBag->GetBagSize(); j++)
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{
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if( inv_bags[t-INVENTORY_SLOT_BAG_START][j] == 0 )
|
||||
{
|
||||
|
|
@ -9517,17 +9476,13 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
|
|||
pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t );
|
||||
if( pBag )
|
||||
{
|
||||
pBagProto = pBag->GetProto();
|
||||
if( pBagProto && ItemCanGoIntoBag(pProto,pBagProto))
|
||||
for(uint32 j = 0; j < pBag->GetBagSize(); j++)
|
||||
{
|
||||
for(uint32 j = 0; j < pBagProto->ContainerSlots; j++)
|
||||
if( inv_bags[t-INVENTORY_SLOT_BAG_START][j] == 0 )
|
||||
{
|
||||
if( inv_bags[t-INVENTORY_SLOT_BAG_START][j] == 0 )
|
||||
{
|
||||
inv_bags[t-INVENTORY_SLOT_BAG_START][j] = 1;
|
||||
b_found = true;
|
||||
break;
|
||||
}
|
||||
inv_bags[t-INVENTORY_SLOT_BAG_START][j] = 1;
|
||||
b_found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -10620,40 +10575,33 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
|
|||
}
|
||||
|
||||
// in inventory bags
|
||||
Bag *pBag;
|
||||
ItemPrototype const *pBagProto;
|
||||
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
||||
{
|
||||
pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
||||
if( pBag )
|
||||
if(Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
|
||||
{
|
||||
pBagProto = pBag->GetProto();
|
||||
if( pBagProto )
|
||||
for(uint32 j = 0; j < pBag->GetBagSize(); j++)
|
||||
{
|
||||
for(uint32 j = 0; j < pBagProto->ContainerSlots; j++)
|
||||
pItem = pBag->GetItemByPos(j);
|
||||
if( pItem && pItem->GetEntry() == item )
|
||||
{
|
||||
pItem = pBag->GetItemByPos(j);
|
||||
if( pItem && pItem->GetEntry() == item )
|
||||
// all items in bags can be unequipped
|
||||
if( pItem->GetCount() + remcount <= count )
|
||||
{
|
||||
// all items in bags can be unequipped
|
||||
if( pItem->GetCount() + remcount <= count )
|
||||
{
|
||||
remcount += pItem->GetCount();
|
||||
DestroyItem( i, j, update );
|
||||
remcount += pItem->GetCount();
|
||||
DestroyItem( i, j, update );
|
||||
|
||||
if(remcount >=count)
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
pProto = pItem->GetProto();
|
||||
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
|
||||
pItem->SetCount( pItem->GetCount() - count + remcount );
|
||||
if( IsInWorld() && update )
|
||||
pItem->SendUpdateToPlayer( this );
|
||||
pItem->SetState(ITEM_CHANGED, this);
|
||||
if(remcount >=count)
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pProto = pItem->GetProto();
|
||||
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
|
||||
pItem->SetCount( pItem->GetCount() - count + remcount );
|
||||
if( IsInWorld() && update )
|
||||
pItem->SendUpdateToPlayer( this );
|
||||
pItem->SetState(ITEM_CHANGED, this);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -10715,15 +10663,11 @@ void Player::DestroyZoneLimitedItem( bool update, uint32 new_zone )
|
|||
Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
||||
if( pBag )
|
||||
{
|
||||
ItemPrototype const *pBagProto = pBag->GetProto();
|
||||
if( pBagProto )
|
||||
for(uint32 j = 0; j < pBag->GetBagSize(); j++)
|
||||
{
|
||||
for(uint32 j = 0; j < pBagProto->ContainerSlots; j++)
|
||||
{
|
||||
Item* pItem = pBag->GetItemByPos(j);
|
||||
if( pItem && pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone) )
|
||||
DestroyItem( i, j, update);
|
||||
}
|
||||
Item* pItem = pBag->GetItemByPos(j);
|
||||
if( pItem && pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone) )
|
||||
DestroyItem( i, j, update);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -10759,17 +10703,13 @@ void Player::DestroyConjuredItems( bool update )
|
|||
Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
||||
if( pBag )
|
||||
{
|
||||
ItemPrototype const *pBagProto = pBag->GetProto();
|
||||
if( pBagProto )
|
||||
for(uint32 j = 0; j < pBag->GetBagSize(); j++)
|
||||
{
|
||||
for(uint32 j = 0; j < pBagProto->ContainerSlots; j++)
|
||||
{
|
||||
Item* pItem = pBag->GetItemByPos(j);
|
||||
if( pItem && pItem->GetProto() &&
|
||||
(pItem->GetProto()->Class == ITEM_CLASS_CONSUMABLE) &&
|
||||
(pItem->GetProto()->Flags & ITEM_FLAGS_CONJURED) )
|
||||
DestroyItem( i, j, update);
|
||||
}
|
||||
Item* pItem = pBag->GetItemByPos(j);
|
||||
if( pItem && pItem->GetProto() &&
|
||||
(pItem->GetProto()->Class == ITEM_CLASS_CONSUMABLE) &&
|
||||
(pItem->GetProto()->Flags & ITEM_FLAGS_CONJURED) )
|
||||
DestroyItem( i, j, update);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -11417,15 +11357,11 @@ void Player::RemoveAllEnchantments(EnchantmentSlot slot)
|
|||
Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
||||
if( pBag )
|
||||
{
|
||||
ItemPrototype const *pBagProto = pBag->GetProto();
|
||||
if( pBagProto )
|
||||
for(uint32 j = 0; j < pBag->GetBagSize(); j++)
|
||||
{
|
||||
for(uint32 j = 0; j < pBagProto->ContainerSlots; j++)
|
||||
{
|
||||
Item* pItem = pBag->GetItemByPos(j);
|
||||
if( pItem && pItem->GetEnchantmentId(slot) )
|
||||
pItem->ClearEnchantment(slot);
|
||||
}
|
||||
Item* pItem = pBag->GetItemByPos(j);
|
||||
if( pItem && pItem->GetEnchantmentId(slot) )
|
||||
pItem->ClearEnchantment(slot);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -324,8 +324,7 @@ bool ChatHandler::HandleGetItemState(const char* args)
|
|||
else
|
||||
{
|
||||
Bag *bag = (Bag*)item;
|
||||
const ItemPrototype *proto = bag->GetProto();
|
||||
for (uint8 j = 0; j < proto->ContainerSlots; ++j)
|
||||
for (uint8 j = 0; j < bag->GetBagSize(); ++j)
|
||||
{
|
||||
Item* item = bag->GetItemByPos(j);
|
||||
if (item && item->GetState() == state)
|
||||
|
|
@ -421,8 +420,7 @@ bool ChatHandler::HandleGetItemState(const char* args)
|
|||
if(item->IsBag())
|
||||
{
|
||||
Bag *bag = (Bag*)item;
|
||||
const ItemPrototype *proto = bag->GetProto();
|
||||
for (uint8 j = 0; j < proto->ContainerSlots; ++j)
|
||||
for (uint8 j = 0; j < bag->GetBagSize(); ++j)
|
||||
{
|
||||
Item* item = bag->GetItemByPos(j);
|
||||
if (!item) continue;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue