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[7518] Implement new script command SCRIPT_COMMAND_PLAY_SOUND (look in World.h for args)
* Also rewrite use SMSG_PLAY_OBJECT_SOUND/SMSG_PLAY_SOUND Now WorldObject have 2 function for sound level dependent from distance (PlayDistanceSound) and for not depednet (PlayDirectSound) * Old Player::PlaySound function removed and uses need to be updated to WorldObject functions Note: function called for _source_ of sound in different from old function. * chat command .debug ps removed and .debug playsound can used for bother packects test: if no selection used SMSG_PLAY_SOUND, if selection exist including self then SMSG_PLAY_OBJECT_SOUND.
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13 changed files with 100 additions and 50 deletions
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@ -458,6 +458,9 @@ class MANGOS_DLL_SPEC WorldObject : public Object
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void MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper = false);
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void BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 TargetGuid) const;
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void PlayDistanceSound(uint32 sound_id, Player* target = NULL);
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void PlayDirectSound(uint32 sound_id, Player* target = NULL);
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void SendObjectDeSpawnAnim(uint64 guid);
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virtual void SaveRespawnTime() {}
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