[7518] Implement new script command SCRIPT_COMMAND_PLAY_SOUND (look in World.h for args)

* Also rewrite use SMSG_PLAY_OBJECT_SOUND/SMSG_PLAY_SOUND
  Now WorldObject have 2 function for sound level dependent from distance (PlayDistanceSound)
  and for not depednet (PlayDirectSound)
* Old Player::PlaySound function removed and uses need to be updated to WorldObject functions
  Note: function called for _source_ of sound in different from old function.
* chat command .debug ps removed and .debug playsound can used for bother packects test:
  if no selection used SMSG_PLAY_SOUND, if selection exist including self then SMSG_PLAY_OBJECT_SOUND.
This commit is contained in:
VladimirMangos 2009-03-22 20:02:45 +03:00
parent b14bf188c5
commit ab2bdc3e69
13 changed files with 100 additions and 50 deletions

View file

@ -16363,16 +16363,6 @@ void Player::SendAutoRepeatCancel()
GetSession()->SendPacket( &data );
}
void Player::PlaySound(uint32 Sound, bool OnlySelf)
{
WorldPacket data(SMSG_PLAY_SOUND, 4);
data << Sound;
if (OnlySelf)
GetSession()->SendPacket( &data );
else
SendMessageToSet( &data, true );
}
void Player::SendExplorationExperience(uint32 Area, uint32 Experience)
{
WorldPacket data( SMSG_EXPLORATION_EXPERIENCE, 8 );