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[7518] Implement new script command SCRIPT_COMMAND_PLAY_SOUND (look in World.h for args)
* Also rewrite use SMSG_PLAY_OBJECT_SOUND/SMSG_PLAY_SOUND Now WorldObject have 2 function for sound level dependent from distance (PlayDistanceSound) and for not depednet (PlayDirectSound) * Old Player::PlaySound function removed and uses need to be updated to WorldObject functions Note: function called for _source_ of sound in different from old function. * chat command .debug ps removed and .debug playsound can used for bother packects test: if no selection used SMSG_PLAY_SOUND, if selection exist including self then SMSG_PLAY_OBJECT_SOUND.
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13 changed files with 100 additions and 50 deletions
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@ -118,7 +118,6 @@ ChatCommand * ChatHandler::getCommandTable()
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{ "sendopcode", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendOpcodeCommand, "", NULL },
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{ "spawnvehicle", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSpawnVehicle, "", NULL },
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{ "uws", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugUpdateWorldStateCommand, "", NULL },
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{ "ps", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugPlaySound2Command, "", NULL },
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{ "scn", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendChannelNotifyCommand, "", NULL },
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{ "scm", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendChatMsgCommand, "", NULL },
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{ "sps", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendSetPhaseShiftCommand, "", NULL },
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@ -417,7 +417,6 @@ class ChatHandler
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bool HandleDebugSellErrorCommand(const char* args);
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bool HandleDebugBuyErrorCommand(const char* args);
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bool HandleDebugUpdateWorldStateCommand(const char* args);
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bool HandleDebugPlaySound2Command(const char* args);
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bool HandleDebugSendChannelNotifyCommand(const char* args);
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bool HandleDebugSendChatMsgCommand(const char* args);
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bool HandleRenameCommand(const char * args);
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@ -1971,35 +1971,6 @@ bool ChatHandler::HandleWhispersCommand(const char* args)
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return false;
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}
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//Play sound
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bool ChatHandler::HandleDebugPlaySoundCommand(const char* args)
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{
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// USAGE: .debug playsound #soundid
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// #soundid - ID decimal number from SoundEntries.dbc (1st column)
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// this file have about 5000 sounds.
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// In this realization only caller can hear this sound.
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if( *args )
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{
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uint32 dwSoundId = atoi((char*)args);
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if( !sSoundEntriesStore.LookupEntry(dwSoundId) )
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{
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PSendSysMessage(LANG_SOUND_NOT_EXIST, dwSoundId);
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SetSentErrorMessage(true);
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return false;
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}
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WorldPacket data(SMSG_PLAY_OBJECT_SOUND,4+8);
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data << uint32(dwSoundId) << m_session->GetPlayer()->GetGUID();
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m_session->SendPacket(&data);
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PSendSysMessage(LANG_YOU_HEAR_SOUND, dwSoundId);
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return true;
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}
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return false;
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}
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//Save all players in the world
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bool ChatHandler::HandleSaveAllCommand(const char* /*args*/)
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{
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@ -1688,3 +1688,24 @@ void WorldObject::SetPhaseMask(uint32 newPhaseMask, bool update)
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if(update && IsInWorld())
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ObjectAccessor::UpdateObjectVisibility(this);
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}
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void WorldObject::PlayDistanceSound( uint32 sound_id, Player* target /*= NULL*/ )
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{
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WorldPacket data(SMSG_PLAY_OBJECT_SOUND,4+8);
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data << uint32(sound_id);
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data << GetGUID();
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if (target)
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target->SendDirectMessage( &data );
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else
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SendMessageToSet( &data, true );
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}
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void WorldObject::PlayDirectSound( uint32 sound_id, Player* target /*= NULL*/ )
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{
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WorldPacket data(SMSG_PLAY_SOUND, 4);
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data << uint32(sound_id);
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if (target)
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target->SendDirectMessage( &data );
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else
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SendMessageToSet( &data, true );
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}
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@ -458,6 +458,9 @@ class MANGOS_DLL_SPEC WorldObject : public Object
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void MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper = false);
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void BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 TargetGuid) const;
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void PlayDistanceSound(uint32 sound_id, Player* target = NULL);
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void PlayDirectSound(uint32 sound_id, Player* target = NULL);
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void SendObjectDeSpawnAnim(uint64 guid);
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virtual void SaveRespawnTime() {}
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@ -16363,16 +16363,6 @@ void Player::SendAutoRepeatCancel()
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GetSession()->SendPacket( &data );
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}
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void Player::PlaySound(uint32 Sound, bool OnlySelf)
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{
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WorldPacket data(SMSG_PLAY_SOUND, 4);
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data << Sound;
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if (OnlySelf)
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GetSession()->SendPacket( &data );
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else
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SendMessageToSet( &data, true );
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}
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void Player::SendExplorationExperience(uint32 Area, uint32 Experience)
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{
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WorldPacket data( SMSG_EXPLORATION_EXPERIENCE, 8 );
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@ -1603,8 +1603,6 @@ class MANGOS_DLL_SPEC Player : public Unit
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void SendDelayResponse(const uint32);
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void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP);
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//Low Level Packets
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void PlaySound(uint32 Sound, bool OnlySelf);
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//notifiers
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void SendAttackSwingCantAttack();
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void SendAttackSwingCancelAttack();
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@ -2046,8 +2046,7 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
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m_target->CastSpell(m_target, 51581, true, NULL, this);
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return;
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case 43873: // Headless Horseman Laugh
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if(caster->GetTypeId() == TYPEID_PLAYER)
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((Player*)caster)->PlaySound(11965, false);
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m_target->PlayDistanceSound(11965);
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return;
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case 46354: // Blood Elf Illusion
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if(caster)
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@ -2237,6 +2237,47 @@ void World::ScriptsProcess()
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break;
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}
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case SCRIPT_COMMAND_PLAY_SOUND:
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{
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if(!source)
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{
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sLog.outError("SCRIPT_COMMAND_PLAY_SOUND call for NULL creature.");
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break;
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}
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WorldObject* pSource = dynamic_cast<WorldObject*>(source);
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if(!pSource)
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{
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sLog.outError("SCRIPT_COMMAND_PLAY_SOUND call for non-world object (TypeId: %u), skipping.",source->GetTypeId());
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break;
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}
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// bitmask: 0/1=anyone/target, 0/2=with distance dependent
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Player* pTarget = NULL;
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if(step.script->datalong2 & 1)
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{
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if(!target)
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{
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sLog.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for NULL target.");
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break;
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}
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if(target->GetTypeId()!=TYPEID_PLAYER)
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{
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sLog.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for non-player (TypeId: %u), skipping.",target->GetTypeId());
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break;
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}
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pTarget = (Player*)target;
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}
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// bitmask: 0/1=anyone/target, 0/2=with distance dependent
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if(step.script->datalong2 & 2)
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pSource->PlayDistanceSound(step.script->datalong,pTarget);
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else
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pSource->PlayDirectSound(step.script->datalong,pTarget);
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break;
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}
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default:
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sLog.outError("Unknown script command %u called.",step.script->command);
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break;
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@ -322,6 +322,7 @@ enum RealmZone
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#define SCRIPT_COMMAND_ACTIVATE_OBJECT 13 // source = unit, target=GO
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#define SCRIPT_COMMAND_REMOVE_AURA 14 // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id
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#define SCRIPT_COMMAND_CAST_SPELL 15 // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
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#define SCRIPT_COMMAND_PLAY_SOUND 16 // source = any object, target=any/player, datalong (sound_id), datalong2 (bitmask: 0/1=anyone/target, 0/2=with distance dependent, so 1|2 = 3 is target with distance dependent)
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/// Storage class for commands issued for delayed execution
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struct CliCommandHolder
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@ -213,13 +213,41 @@ bool ChatHandler::HandleDebugUpdateWorldStateCommand(const char* args)
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return true;
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}
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bool ChatHandler::HandleDebugPlaySound2Command(const char* args)
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//Play sound
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bool ChatHandler::HandleDebugPlaySoundCommand(const char* args)
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{
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if(!args)
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// USAGE: .debug playsound #soundid
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// #soundid - ID decimal number from SoundEntries.dbc (1st column)
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if( !*args )
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{
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SendSysMessage(LANG_BAD_VALUE);
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SetSentErrorMessage(true);
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return false;
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}
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uint32 soundid = atoi(args);
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m_session->GetPlayer()->PlaySound(soundid, false);
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uint32 dwSoundId = atoi((char*)args);
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if(!sSoundEntriesStore.LookupEntry(dwSoundId))
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{
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PSendSysMessage(LANG_SOUND_NOT_EXIST, dwSoundId);
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SetSentErrorMessage(true);
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return false;
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}
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Unit* unit = getSelectedUnit();
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if(!unit)
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{
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SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
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SetSentErrorMessage(true);
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return false;
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}
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if(m_session->GetPlayer()->GetSelection())
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unit->PlayDistanceSound(dwSoundId,m_session->GetPlayer());
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else
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unit->PlayDirectSound(dwSoundId,m_session->GetPlayer());
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PSendSysMessage(LANG_YOU_HEAR_SOUND, dwSoundId);
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return true;
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7517"
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#define REVISION_NR "7518"
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#endif // __REVISION_NR_H__
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