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[8849] Fix a typo in STATUS_LOGGEDIN_OR_RECENTLY_LOGGEDOUT.
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4 changed files with 4 additions and 4 deletions
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@ -197,7 +197,7 @@ bool WorldSession::Update(uint32 /*diff*/)
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}
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// lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
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break;
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case STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT:
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case STATUS_LOGGEDIN_OR_RECENTLY_LOGGEDOUT:
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if(!_player && !m_playerRecentlyLogout)
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{
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LogUnexpectedOpcode(packet, "the player has not logged in yet and not recently logout");
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