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[8849] Fix a typo in STATUS_LOGGEDIN_OR_RECENTLY_LOGGEDOUT.
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4 changed files with 4 additions and 4 deletions
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@ -310,7 +310,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
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/*0x119*/ { "CMSG_IGNORE_TRADE", STATUS_LOGGEDIN, &WorldSession::HandleIgnoreTradeOpcode },
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/*0x11A*/ { "CMSG_ACCEPT_TRADE", STATUS_LOGGEDIN, &WorldSession::HandleAcceptTradeOpcode },
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/*0x11B*/ { "CMSG_UNACCEPT_TRADE", STATUS_LOGGEDIN, &WorldSession::HandleUnacceptTradeOpcode },
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/*0x11C*/ { "CMSG_CANCEL_TRADE", STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, &WorldSession::HandleCancelTradeOpcode},
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/*0x11C*/ { "CMSG_CANCEL_TRADE", STATUS_LOGGEDIN_OR_RECENTLY_LOGGEDOUT, &WorldSession::HandleCancelTradeOpcode},
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/*0x11D*/ { "CMSG_SET_TRADE_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleSetTradeItemOpcode },
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/*0x11E*/ { "CMSG_CLEAR_TRADE_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleClearTradeItemOpcode },
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/*0x11F*/ { "CMSG_SET_TRADE_GOLD", STATUS_LOGGEDIN, &WorldSession::HandleSetTradeGoldOpcode },
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@ -1316,7 +1316,7 @@ enum SessionStatus
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STATUS_AUTHED = 0, ///< Player authenticated (_player==NULL, m_playerRecentlyLogout = false or will be reset before handler call, m_GUID have garbage)
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STATUS_LOGGEDIN, ///< Player in game (_player!=NULL, m_GUID == _player->GetGUID(), inWorld())
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STATUS_TRANSFER, ///< Player transferring to another map (_player!=NULL, m_GUID == _player->GetGUID(), !inWorld())
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STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, ///< _player!= NULL or _player==NULL && m_playerRecentlyLogout, m_GUID store last _player guid)
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STATUS_LOGGEDIN_OR_RECENTLY_LOGGEDOUT, ///< _player!= NULL or _player==NULL && m_playerRecentlyLogout, m_GUID store last _player guid)
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STATUS_NEVER, ///< Opcode not accepted from client (deprecated or server side only)
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STATUS_UNHANDLED ///< We don' handle this opcode yet
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};
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@ -197,7 +197,7 @@ bool WorldSession::Update(uint32 /*diff*/)
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}
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// lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
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break;
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case STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT:
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case STATUS_LOGGEDIN_OR_RECENTLY_LOGGEDOUT:
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if(!_player && !m_playerRecentlyLogout)
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{
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LogUnexpectedOpcode(packet, "the player has not logged in yet and not recently logout");
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8848"
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#define REVISION_NR "8849"
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#endif // __REVISION_NR_H__
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