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[9580] Add ObjectGuid const& Object::GetObjectGuid() and restore build.
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16 changed files with 32 additions and 32 deletions
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@ -486,7 +486,7 @@ void Object::BuildMovementUpdate(ByteBuffer * data, uint16 updateFlags) const
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case TYPEID_GAMEOBJECT:
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case TYPEID_DYNAMICOBJECT:
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case TYPEID_CORPSE:
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*data << uint32(GetGUIDHigh()); // GetGUIDHigh()
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*data << uint32(GetObjectGuid().GetHigh()); // GetGUIDHigh()
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break;
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case TYPEID_UNIT:
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*data << uint32(0x0000000B); // unk, can be 0xB or 0xC
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