[7321] Remove frozen aura state at aura remove only if not other frozen auras.

This commit is contained in:
VladimirMangos 2009-02-21 23:58:59 +03:00
parent 601f305521
commit ab7b358d44
2 changed files with 57 additions and 9 deletions

View file

@ -341,6 +341,8 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleUnused, //288 not used by any spells (3.09) except 1 test spell.
};
static AuraType const frozenAuraTypes[] = { SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, SPELL_AURA_NONE };
Aura::Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) :
m_spellmod(NULL), m_caster_guid(0), m_castItemGuid(castItem?castItem->GetGUID():0), m_target(target),
m_timeCla(1000), m_periodicTimer(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
@ -3313,12 +3315,12 @@ void Aura::HandleAuraModStun(bool apply, bool Real)
if(!Real)
return;
// Frost stun aura -> freeze/unfreeze target
if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
if (apply)
{
// Frost stun aura -> freeze/unfreeze target
if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
m_target->addUnitState(UNIT_STAT_STUNNED);
m_target->SetUInt64Value(UNIT_FIELD_TARGET, 0);
@ -3339,6 +3341,29 @@ void Aura::HandleAuraModStun(bool apply, bool Real)
}
else
{
// Frost stun aura -> freeze/unfreeze target
if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
{
bool found_another = false;
for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
{
Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
{
if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
{
found_another = true;
break;
}
}
if(found_another)
break;
}
if(!found_another)
m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
}
// Real remove called after current aura remove from lists, check if other similar auras active
if(m_target->HasAuraType(SPELL_AURA_MOD_STUN))
return;
@ -3531,13 +3556,13 @@ void Aura::HandleAuraModRoot(bool apply, bool Real)
if(!Real)
return;
// Frost root aura -> freeze/unfreeze target
if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
uint32 apply_stat = UNIT_STAT_ROOT;
if (apply)
{
// Frost root aura -> freeze/unfreeze target
if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
m_target->addUnitState(UNIT_STAT_ROOT);
m_target->SetUInt64Value (UNIT_FIELD_TARGET, 0);
// probably wrong (this add skinable flag)
@ -3563,6 +3588,29 @@ void Aura::HandleAuraModRoot(bool apply, bool Real)
}
else
{
// Frost root aura -> freeze/unfreeze target
if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
{
bool found_another = false;
for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
{
Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
{
if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
{
found_another = true;
break;
}
}
if(found_another)
break;
}
if(!found_another)
m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
}
// Real remove called after current aura remove from lists, check if other similar auras active
if(m_target->HasAuraType(SPELL_AURA_MOD_ROOT))
return;