[11982] Fix DB_STRICTED_CHECK output for gossip

This fixes to integrity check to report unused gossip_menu entries. Before only menus used by creatures with gossip_menu_items were reported

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
This commit is contained in:
virusav 2012-05-04 16:05:58 +02:00 committed by Schmoozerd
parent 67fe27774c
commit ab9b37bf3b
2 changed files with 10 additions and 8 deletions

View file

@ -8681,7 +8681,7 @@ void ObjectMgr::LoadGossipMenuItems(std::set<uint32>& gossipScriptSet)
if (itr->first)
menu_ids.insert(itr->first);
for(uint32 i = 1; i < sGOStorage.MaxEntry; ++i)
for (uint32 i = 1; i < sGOStorage.MaxEntry; ++i)
if (GameObjectInfo const* gInfo = sGOStorage.LookupEntry<GameObjectInfo>(i))
if (uint32 menuid = gInfo->GetGossipMenuId())
menu_ids.erase(menuid);
@ -8695,11 +8695,17 @@ void ObjectMgr::LoadGossipMenuItems(std::set<uint32>& gossipScriptSet)
// prepare menuid -> CreatureInfo map for fast access
typedef std::multimap<uint32, const CreatureInfo*> Menu2CInfoMap;
Menu2CInfoMap menu2CInfoMap;
for(uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i)
for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i)
if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
if (cInfo->GossipMenuId)
{
menu2CInfoMap.insert(Menu2CInfoMap::value_type(cInfo->GossipMenuId, cInfo));
// unused check data preparing part
if (!sLog.HasLogFilter(LOG_FILTER_DB_STRICTED_CHECK))
menu_ids.erase(cInfo->GossipMenuId);
}
do
{
bar.step();
@ -8777,7 +8783,7 @@ void ObjectMgr::LoadGossipMenuItems(std::set<uint32>& gossipScriptSet)
if (gMenuItem.option_id >= GOSSIP_OPTION_MAX)
sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown option id %u. Option will not be used", gMenuItem.menu_id, gMenuItem.id, gMenuItem.option_id);
if (gMenuItem.menu_id && (gMenuItem.npc_option_npcflag || !sLog.HasLogFilter(LOG_FILTER_DB_STRICTED_CHECK)))
if (gMenuItem.menu_id && gMenuItem.npc_option_npcflag)
{
bool found_menu_uses = false;
bool found_flags_uses = false;
@ -8792,10 +8798,6 @@ void ObjectMgr::LoadGossipMenuItems(std::set<uint32>& gossipScriptSet)
// some from creatures with gossip menu can use gossip option base at npc_flags
if (gMenuItem.npc_option_npcflag & cInfo->npcflag)
found_flags_uses = true;
// unused check data preparing part
if (!sLog.HasLogFilter(LOG_FILTER_DB_STRICTED_CHECK))
menu_ids.erase(gMenuItem.menu_id);
}
if (found_menu_uses && !found_flags_uses)