[7159] Allow GO cast as need (use go coordinates for target select in some cases)

Fixed work all Huter traps target selection
More check in ObjectAccessor::Get Object
More generic work 22 TARGET_CASTER_COORDINATES target type

Signed-off-by: DiSlord <dislord@nomail.com>
This commit is contained in:
DiSlord 2009-01-24 03:44:37 +03:00
parent c2a0a18a38
commit abaa111eaa
10 changed files with 71 additions and 42 deletions

View file

@ -136,7 +136,7 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
else return NULL;
}
static Object* GetObjectByTypeMask(Player const &, uint64, uint32 typemask);
static Object* GetObjectByTypeMask(WorldObject const &, uint64, uint32 typemask);
static Creature* GetNPCIfCanInteractWith(Player const &player, uint64 guid, uint32 npcflagmask);
static Creature* GetCreature(WorldObject const &, uint64);
static Creature* GetCreatureOrPetOrVehicle(WorldObject const &, uint64);
@ -144,7 +144,7 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
static Pet* GetPet(Unit const &, uint64 guid) { return GetPet(guid); }
static Player* GetPlayer(Unit const &, uint64 guid) { return FindPlayer(guid); }
static GameObject* GetGameObject(WorldObject const &, uint64);
static DynamicObject* GetDynamicObject(Unit const &, uint64);
static DynamicObject* GetDynamicObject(WorldObject const &, uint64);
static Corpse* GetCorpse(WorldObject const &u, uint64 guid);
static Pet* GetPet(uint64 guid);
static Vehicle* GetVehicle(uint64 guid);