[7159] Allow GO cast as need (use go coordinates for target select in some cases)

Fixed work all Huter traps target selection
More check in ObjectAccessor::Get Object
More generic work 22 TARGET_CASTER_COORDINATES target type

Signed-off-by: DiSlord <dislord@nomail.com>
This commit is contained in:
DiSlord 2009-01-24 03:44:37 +03:00
parent c2a0a18a38
commit abaa111eaa
10 changed files with 71 additions and 42 deletions

View file

@ -354,7 +354,7 @@ void GameObject::Update(uint32 /*p_time*/)
{ {
Unit *caster = owner ? owner : ok; Unit *caster = owner ? owner : ok;
caster->CastSpell(ok, goInfo->trap.spellId, true); caster->CastSpell(ok, goInfo->trap.spellId, true, 0, 0, GetGUID());
m_cooldownTime = time(NULL) + 4; // 4 seconds m_cooldownTime = time(NULL) + 4; // 4 seconds
if(NeedDespawn) if(NeedDespawn)
@ -404,7 +404,7 @@ void GameObject::Update(uint32 /*p_time*/)
for (; it != end; it++) for (; it != end; it++)
{ {
Unit* owner = Unit::GetUnit(*this, uint64(*it)); Unit* owner = Unit::GetUnit(*this, uint64(*it));
if (owner) owner->CastSpell(owner, spellId, false); if (owner) owner->CastSpell(owner, spellId, false, 0, 0, GetGUID());
} }
m_unique_users.clear(); m_unique_users.clear();
@ -809,7 +809,7 @@ void GameObject::TriggeringLinkedGameObject( uint32 trapEntry, Unit* target)
// found correct GO // found correct GO
// FIXME: when GO casting will be implemented trap must cast spell to target // FIXME: when GO casting will be implemented trap must cast spell to target
if(trapGO) if(trapGO)
target->CastSpell(target,trapSpell,true); target->CastSpell(target,trapSpell,true, 0, 0, GetGUID());
} }
GameObject* GameObject::LookupFishingHoleAround(float range) GameObject* GameObject::LookupFishingHoleAround(float range)

View file

@ -171,11 +171,16 @@ Corpse*
ObjectAccessor::GetCorpse(WorldObject const &u, uint64 guid) ObjectAccessor::GetCorpse(WorldObject const &u, uint64 guid)
{ {
Corpse * ret = GetObjectInWorld(guid, (Corpse*)NULL); Corpse * ret = GetObjectInWorld(guid, (Corpse*)NULL);
if(ret && ret->GetMapId() != u.GetMapId()) ret = NULL; if(!ret)
return NULL;
if(ret->GetMapId() != u.GetMapId())
ret = NULL;
if(ret->GetInstanceId() != u.GetInstanceId())
return NULL;
return ret; return ret;
} }
Object* ObjectAccessor::GetObjectByTypeMask(Player const &p, uint64 guid, uint32 typemask) Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const &p, uint64 guid, uint32 typemask)
{ {
Object *obj = NULL; Object *obj = NULL;
@ -203,9 +208,9 @@ Object* ObjectAccessor::GetObjectByTypeMask(Player const &p, uint64 guid, uint32
if(obj) return obj; if(obj) return obj;
} }
if(typemask & TYPEMASK_ITEM) if(typemask & TYPEMASK_ITEM && p.GetTypeId() == TYPEID_PLAYER)
{ {
obj = p.GetItemByGuid( guid ); obj = ((Player const &)p).GetItemByGuid( guid );
if(obj) return obj; if(obj) return obj;
} }
@ -216,15 +221,25 @@ GameObject*
ObjectAccessor::GetGameObject(WorldObject const &u, uint64 guid) ObjectAccessor::GetGameObject(WorldObject const &u, uint64 guid)
{ {
GameObject * ret = GetObjectInWorld(guid, (GameObject*)NULL); GameObject * ret = GetObjectInWorld(guid, (GameObject*)NULL);
if(ret && ret->GetMapId() != u.GetMapId()) ret = NULL; if(!ret)
return NULL;
if(ret->GetMapId() != u.GetMapId())
ret = NULL;
if(ret->GetInstanceId() != u.GetInstanceId())
return NULL;
return ret; return ret;
} }
DynamicObject* DynamicObject*
ObjectAccessor::GetDynamicObject(Unit const &u, uint64 guid) ObjectAccessor::GetDynamicObject(WorldObject const &u, uint64 guid)
{ {
DynamicObject * ret = GetObjectInWorld(guid, (DynamicObject*)NULL); DynamicObject * ret = GetObjectInWorld(guid, (DynamicObject*)NULL);
if(ret && ret->GetMapId() != u.GetMapId()) ret = NULL; if(!ret)
return NULL;
if(ret->GetMapId() != u.GetMapId())
ret = NULL;
if(ret->GetInstanceId() != u.GetInstanceId())
return NULL;
return ret; return ret;
} }

View file

@ -136,7 +136,7 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
else return NULL; else return NULL;
} }
static Object* GetObjectByTypeMask(Player const &, uint64, uint32 typemask); static Object* GetObjectByTypeMask(WorldObject const &, uint64, uint32 typemask);
static Creature* GetNPCIfCanInteractWith(Player const &player, uint64 guid, uint32 npcflagmask); static Creature* GetNPCIfCanInteractWith(Player const &player, uint64 guid, uint32 npcflagmask);
static Creature* GetCreature(WorldObject const &, uint64); static Creature* GetCreature(WorldObject const &, uint64);
static Creature* GetCreatureOrPetOrVehicle(WorldObject const &, uint64); static Creature* GetCreatureOrPetOrVehicle(WorldObject const &, uint64);
@ -144,7 +144,7 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
static Pet* GetPet(Unit const &, uint64 guid) { return GetPet(guid); } static Pet* GetPet(Unit const &, uint64 guid) { return GetPet(guid); }
static Player* GetPlayer(Unit const &, uint64 guid) { return FindPlayer(guid); } static Player* GetPlayer(Unit const &, uint64 guid) { return FindPlayer(guid); }
static GameObject* GetGameObject(WorldObject const &, uint64); static GameObject* GetGameObject(WorldObject const &, uint64);
static DynamicObject* GetDynamicObject(Unit const &, uint64); static DynamicObject* GetDynamicObject(WorldObject const &, uint64);
static Corpse* GetCorpse(WorldObject const &u, uint64 guid); static Corpse* GetCorpse(WorldObject const &u, uint64 guid);
static Pet* GetPet(uint64 guid); static Pet* GetPet(uint64 guid);
static Vehicle* GetVehicle(uint64 guid); static Vehicle* GetVehicle(uint64 guid);

View file

@ -807,7 +807,7 @@ enum Targets
TARGET_EFFECT_SELECT = 18, // highly depends on the spell effect TARGET_EFFECT_SELECT = 18, // highly depends on the spell effect
TARGET_ALL_PARTY_AROUND_CASTER = 20, TARGET_ALL_PARTY_AROUND_CASTER = 20,
TARGET_SINGLE_FRIEND = 21, TARGET_SINGLE_FRIEND = 21,
TARGET_ALL_AROUND_CASTER = 22, // used only in TargetA, target selection dependent from TargetB TARGET_CASTER_COORDINATES = 22, // used only in TargetA, target selection dependent from TargetB
TARGET_GAMEOBJECT = 23, TARGET_GAMEOBJECT = 23,
TARGET_IN_FRONT_OF_CASTER = 24, TARGET_IN_FRONT_OF_CASTER = 24,
TARGET_DUELVSPLAYER = 25, TARGET_DUELVSPLAYER = 25,

View file

@ -101,6 +101,14 @@ void SpellCastTargets::setDestination(float x, float y, float z)
m_targetMask |= TARGET_FLAG_DEST_LOCATION; m_targetMask |= TARGET_FLAG_DEST_LOCATION;
} }
void SpellCastTargets::setSource(float x, float y, float z)
{
m_srcX = x;
m_srcY = y;
m_srcZ = z;
m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
}
void SpellCastTargets::setGOTarget(GameObject *target) void SpellCastTargets::setGOTarget(GameObject *target)
{ {
m_GOTarget = target; m_GOTarget = target;
@ -408,17 +416,11 @@ void Spell::FillTargetMap()
// but need it support in some know cases // but need it support in some know cases
switch(m_spellInfo->EffectImplicitTargetA[i]) switch(m_spellInfo->EffectImplicitTargetA[i])
{ {
case TARGET_ALL_AROUND_CASTER: case TARGET_CASTER_COORDINATES:
if( m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_PARTY ||
m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER ||
m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_RAID_AROUND_CASTER )
{
SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
}
// Note: this hack with search required until GO casting not implemented // Note: this hack with search required until GO casting not implemented
// environment damage spells already have around enemies targeting but this not help in case not existed GO casting support // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
// currently each enemy selected explicitly and self cast damage // currently each enemy selected explicitly and self cast damage
else if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA && m_spellInfo->Effect[i]==SPELL_EFFECT_ENVIRONMENTAL_DAMAGE) if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA && m_spellInfo->Effect[i]==SPELL_EFFECT_ENVIRONMENTAL_DAMAGE)
{ {
if(m_targets.getUnitTarget()) if(m_targets.getUnitTarget())
tmpUnitMap.push_back(m_targets.getUnitTarget()); tmpUnitMap.push_back(m_targets.getUnitTarget());
@ -919,7 +921,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
return; return;
// Get original caster (if exist) and calculate damage/healing from him data // Get original caster (if exist) and calculate damage/healing from him data
Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster; Unit *caster = m_originalCaster ? m_originalCaster : m_caster;
// Skip if m_originalCaster not avaiable // Skip if m_originalCaster not avaiable
if (!caster) if (!caster)
@ -1471,6 +1473,19 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
}break; }break;
case TARGET_ALL_ENEMY_IN_AREA: case TARGET_ALL_ENEMY_IN_AREA:
{ {
CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
}break; }break;
case TARGET_ALL_ENEMY_IN_AREA_INSTANT: case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
{ {
@ -1555,25 +1570,13 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet() && ((Pet*)target)->getPetType() == MINI_PET) if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet() && ((Pet*)target)->getPetType() == MINI_PET)
TagUnitMap.push_back(target); TagUnitMap.push_back(target);
}break; }break;
case TARGET_ALL_AROUND_CASTER: case TARGET_CASTER_COORDINATES:
{ {
CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); m_targets.setDestination(m_targets.m_srcX, m_targets.m_srcY, m_targets.m_srcZ);
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_SELF_CENTER,SPELL_TARGETS_AOE_DAMAGE);
TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
}break; }break;
case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER: case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
{ {
CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
Cell cell(p); Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT; cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate(); cell.SetNoCreate();
@ -1716,7 +1719,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
// targets the ground, not the units in the area // targets the ground, not the units in the area
if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA) if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
{ {
CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
Cell cell(p); Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT; cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate(); cell.SetNoCreate();
@ -2041,6 +2044,16 @@ void Spell::prepare(SpellCastTargets const* targets, Aura* triggeredByAura)
m_spellState = SPELL_STATE_PREPARING; m_spellState = SPELL_STATE_PREPARING;
// Check original caster is GO - set its coordinates as src cast
WorldObject *caster = NULL;
if (m_originalCasterGUID)
caster = (WorldObject *)ObjectAccessor::GetObjectByTypeMask(*m_caster, m_originalCasterGUID, TYPEMASK_GAMEOBJECT);
if (!caster)
caster = m_caster;
// Set cast source for targets
m_targets.setSource(caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
m_castPositionX = m_caster->GetPositionX(); m_castPositionX = m_caster->GetPositionX();
m_castPositionY = m_caster->GetPositionY(); m_castPositionY = m_caster->GetPositionY();
m_castPositionZ = m_caster->GetPositionZ(); m_castPositionZ = m_caster->GetPositionZ();
@ -2892,6 +2905,7 @@ void Spell::SendSpellGo()
} }
WorldPacket data(SMSG_SPELL_GO, 50); // guess size WorldPacket data(SMSG_SPELL_GO, 50); // guess size
if(m_CastItem) if(m_CastItem)
data.append(m_CastItem->GetPackGUID()); data.append(m_CastItem->GetPackGUID());
else else

View file

@ -150,6 +150,7 @@ class SpellCastTargets
Unit *getUnitTarget() const { return m_unitTarget; } Unit *getUnitTarget() const { return m_unitTarget; }
void setUnitTarget(Unit *target); void setUnitTarget(Unit *target);
void setDestination(float x, float y, float z); void setDestination(float x, float y, float z);
void setSource(float x, float y, float z);
uint64 getGOTargetGUID() const { return m_GOTargetGUID; } uint64 getGOTargetGUID() const { return m_GOTargetGUID; }
GameObject *getGOTarget() const { return m_GOTarget; } GameObject *getGOTarget() const { return m_GOTarget; }

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@ -2218,7 +2218,7 @@ void Spell::EffectApplyAura(uint32 i)
(unitTarget->GetTypeId()!=TYPEID_PLAYER || !((Player*)unitTarget)->GetSession()->PlayerLoading()) ) (unitTarget->GetTypeId()!=TYPEID_PLAYER || !((Player*)unitTarget)->GetSession()->PlayerLoading()) )
return; return;
Unit* caster = m_originalCasterGUID ? m_originalCaster : m_caster; Unit* caster = m_originalCaster ? m_originalCaster : m_caster;
if(!caster) if(!caster)
return; return;

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@ -273,7 +273,7 @@ bool IsPositiveTarget(uint32 targetA, uint32 targetB)
case TARGET_CURRENT_ENEMY_COORDINATES: case TARGET_CURRENT_ENEMY_COORDINATES:
case TARGET_SINGLE_ENEMY: case TARGET_SINGLE_ENEMY:
return false; return false;
case TARGET_ALL_AROUND_CASTER: case TARGET_CASTER_COORDINATES:
return (targetB == TARGET_ALL_PARTY || targetB == TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER); return (targetB == TARGET_ALL_PARTY || targetB == TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER);
default: default:
break; break;

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@ -367,7 +367,6 @@ inline bool IsAreaEffectTarget( Targets target )
case TARGET_ALL_ENEMY_IN_AREA: case TARGET_ALL_ENEMY_IN_AREA:
case TARGET_ALL_ENEMY_IN_AREA_INSTANT: case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
case TARGET_ALL_PARTY_AROUND_CASTER: case TARGET_ALL_PARTY_AROUND_CASTER:
case TARGET_ALL_AROUND_CASTER:
case TARGET_IN_FRONT_OF_CASTER: case TARGET_IN_FRONT_OF_CASTER:
case TARGET_ALL_ENEMY_IN_AREA_CHANNELED: case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER: case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "7158" #define REVISION_NR "7159"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__