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[7159] Allow GO cast as need (use go coordinates for target select in some cases)
Fixed work all Huter traps target selection More check in ObjectAccessor::Get Object More generic work 22 TARGET_CASTER_COORDINATES target type Signed-off-by: DiSlord <dislord@nomail.com>
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parent
c2a0a18a38
commit
abaa111eaa
10 changed files with 71 additions and 42 deletions
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@ -354,7 +354,7 @@ void GameObject::Update(uint32 /*p_time*/)
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{
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Unit *caster = owner ? owner : ok;
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caster->CastSpell(ok, goInfo->trap.spellId, true);
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caster->CastSpell(ok, goInfo->trap.spellId, true, 0, 0, GetGUID());
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m_cooldownTime = time(NULL) + 4; // 4 seconds
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if(NeedDespawn)
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@ -404,7 +404,7 @@ void GameObject::Update(uint32 /*p_time*/)
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for (; it != end; it++)
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{
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Unit* owner = Unit::GetUnit(*this, uint64(*it));
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if (owner) owner->CastSpell(owner, spellId, false);
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if (owner) owner->CastSpell(owner, spellId, false, 0, 0, GetGUID());
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}
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m_unique_users.clear();
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@ -809,7 +809,7 @@ void GameObject::TriggeringLinkedGameObject( uint32 trapEntry, Unit* target)
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// found correct GO
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// FIXME: when GO casting will be implemented trap must cast spell to target
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if(trapGO)
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target->CastSpell(target,trapSpell,true);
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target->CastSpell(target,trapSpell,true, 0, 0, GetGUID());
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}
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GameObject* GameObject::LookupFishingHoleAround(float range)
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@ -171,11 +171,16 @@ Corpse*
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ObjectAccessor::GetCorpse(WorldObject const &u, uint64 guid)
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{
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Corpse * ret = GetObjectInWorld(guid, (Corpse*)NULL);
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if(ret && ret->GetMapId() != u.GetMapId()) ret = NULL;
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if(!ret)
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return NULL;
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if(ret->GetMapId() != u.GetMapId())
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ret = NULL;
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if(ret->GetInstanceId() != u.GetInstanceId())
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return NULL;
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return ret;
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}
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Object* ObjectAccessor::GetObjectByTypeMask(Player const &p, uint64 guid, uint32 typemask)
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Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const &p, uint64 guid, uint32 typemask)
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{
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Object *obj = NULL;
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@ -203,9 +208,9 @@ Object* ObjectAccessor::GetObjectByTypeMask(Player const &p, uint64 guid, uint32
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if(obj) return obj;
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}
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if(typemask & TYPEMASK_ITEM)
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if(typemask & TYPEMASK_ITEM && p.GetTypeId() == TYPEID_PLAYER)
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{
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obj = p.GetItemByGuid( guid );
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obj = ((Player const &)p).GetItemByGuid( guid );
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if(obj) return obj;
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}
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@ -216,15 +221,25 @@ GameObject*
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ObjectAccessor::GetGameObject(WorldObject const &u, uint64 guid)
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{
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GameObject * ret = GetObjectInWorld(guid, (GameObject*)NULL);
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if(ret && ret->GetMapId() != u.GetMapId()) ret = NULL;
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if(!ret)
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return NULL;
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if(ret->GetMapId() != u.GetMapId())
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ret = NULL;
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if(ret->GetInstanceId() != u.GetInstanceId())
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return NULL;
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return ret;
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}
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DynamicObject*
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ObjectAccessor::GetDynamicObject(Unit const &u, uint64 guid)
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ObjectAccessor::GetDynamicObject(WorldObject const &u, uint64 guid)
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{
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DynamicObject * ret = GetObjectInWorld(guid, (DynamicObject*)NULL);
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if(ret && ret->GetMapId() != u.GetMapId()) ret = NULL;
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if(!ret)
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return NULL;
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if(ret->GetMapId() != u.GetMapId())
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ret = NULL;
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if(ret->GetInstanceId() != u.GetInstanceId())
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return NULL;
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return ret;
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}
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@ -136,7 +136,7 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
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else return NULL;
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}
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static Object* GetObjectByTypeMask(Player const &, uint64, uint32 typemask);
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static Object* GetObjectByTypeMask(WorldObject const &, uint64, uint32 typemask);
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static Creature* GetNPCIfCanInteractWith(Player const &player, uint64 guid, uint32 npcflagmask);
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static Creature* GetCreature(WorldObject const &, uint64);
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static Creature* GetCreatureOrPetOrVehicle(WorldObject const &, uint64);
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@ -144,7 +144,7 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
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static Pet* GetPet(Unit const &, uint64 guid) { return GetPet(guid); }
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static Player* GetPlayer(Unit const &, uint64 guid) { return FindPlayer(guid); }
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static GameObject* GetGameObject(WorldObject const &, uint64);
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static DynamicObject* GetDynamicObject(Unit const &, uint64);
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static DynamicObject* GetDynamicObject(WorldObject const &, uint64);
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static Corpse* GetCorpse(WorldObject const &u, uint64 guid);
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static Pet* GetPet(uint64 guid);
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static Vehicle* GetVehicle(uint64 guid);
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@ -807,7 +807,7 @@ enum Targets
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TARGET_EFFECT_SELECT = 18, // highly depends on the spell effect
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TARGET_ALL_PARTY_AROUND_CASTER = 20,
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TARGET_SINGLE_FRIEND = 21,
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TARGET_ALL_AROUND_CASTER = 22, // used only in TargetA, target selection dependent from TargetB
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TARGET_CASTER_COORDINATES = 22, // used only in TargetA, target selection dependent from TargetB
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TARGET_GAMEOBJECT = 23,
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TARGET_IN_FRONT_OF_CASTER = 24,
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TARGET_DUELVSPLAYER = 25,
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@ -101,6 +101,14 @@ void SpellCastTargets::setDestination(float x, float y, float z)
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m_targetMask |= TARGET_FLAG_DEST_LOCATION;
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}
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void SpellCastTargets::setSource(float x, float y, float z)
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{
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m_srcX = x;
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m_srcY = y;
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m_srcZ = z;
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m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
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}
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void SpellCastTargets::setGOTarget(GameObject *target)
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{
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m_GOTarget = target;
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@ -408,17 +416,11 @@ void Spell::FillTargetMap()
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// but need it support in some know cases
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switch(m_spellInfo->EffectImplicitTargetA[i])
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{
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case TARGET_ALL_AROUND_CASTER:
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if( m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_PARTY ||
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m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER ||
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m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_RAID_AROUND_CASTER )
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{
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SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
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}
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case TARGET_CASTER_COORDINATES:
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// Note: this hack with search required until GO casting not implemented
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// environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
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// currently each enemy selected explicitly and self cast damage
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else if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA && m_spellInfo->Effect[i]==SPELL_EFFECT_ENVIRONMENTAL_DAMAGE)
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if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA && m_spellInfo->Effect[i]==SPELL_EFFECT_ENVIRONMENTAL_DAMAGE)
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{
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if(m_targets.getUnitTarget())
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tmpUnitMap.push_back(m_targets.getUnitTarget());
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@ -919,7 +921,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
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return;
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// Get original caster (if exist) and calculate damage/healing from him data
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Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster;
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Unit *caster = m_originalCaster ? m_originalCaster : m_caster;
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// Skip if m_originalCaster not avaiable
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if (!caster)
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@ -1471,6 +1473,19 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
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}break;
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case TARGET_ALL_ENEMY_IN_AREA:
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{
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CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
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TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
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TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
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CellLock<GridReadGuard> cell_lock(cell, p);
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cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
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cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
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}break;
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case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
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{
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@ -1555,25 +1570,13 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
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if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet() && ((Pet*)target)->getPetType() == MINI_PET)
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TagUnitMap.push_back(target);
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}break;
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case TARGET_ALL_AROUND_CASTER:
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case TARGET_CASTER_COORDINATES:
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{
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CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_SELF_CENTER,SPELL_TARGETS_AOE_DAMAGE);
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TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
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TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
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CellLock<GridReadGuard> cell_lock(cell, p);
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cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
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cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
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m_targets.setDestination(m_targets.m_srcX, m_targets.m_srcY, m_targets.m_srcZ);
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}break;
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case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
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{
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CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
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CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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@ -1716,7 +1719,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
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// targets the ground, not the units in the area
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if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
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{
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CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
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CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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@ -2041,6 +2044,16 @@ void Spell::prepare(SpellCastTargets const* targets, Aura* triggeredByAura)
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m_spellState = SPELL_STATE_PREPARING;
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// Check original caster is GO - set its coordinates as src cast
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WorldObject *caster = NULL;
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if (m_originalCasterGUID)
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caster = (WorldObject *)ObjectAccessor::GetObjectByTypeMask(*m_caster, m_originalCasterGUID, TYPEMASK_GAMEOBJECT);
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if (!caster)
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caster = m_caster;
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// Set cast source for targets
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m_targets.setSource(caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
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m_castPositionX = m_caster->GetPositionX();
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m_castPositionY = m_caster->GetPositionY();
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m_castPositionZ = m_caster->GetPositionZ();
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@ -2892,6 +2905,7 @@ void Spell::SendSpellGo()
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}
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WorldPacket data(SMSG_SPELL_GO, 50); // guess size
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if(m_CastItem)
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data.append(m_CastItem->GetPackGUID());
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else
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@ -150,6 +150,7 @@ class SpellCastTargets
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Unit *getUnitTarget() const { return m_unitTarget; }
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void setUnitTarget(Unit *target);
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void setDestination(float x, float y, float z);
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void setSource(float x, float y, float z);
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uint64 getGOTargetGUID() const { return m_GOTargetGUID; }
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GameObject *getGOTarget() const { return m_GOTarget; }
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@ -2218,7 +2218,7 @@ void Spell::EffectApplyAura(uint32 i)
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(unitTarget->GetTypeId()!=TYPEID_PLAYER || !((Player*)unitTarget)->GetSession()->PlayerLoading()) )
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return;
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Unit* caster = m_originalCasterGUID ? m_originalCaster : m_caster;
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Unit* caster = m_originalCaster ? m_originalCaster : m_caster;
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if(!caster)
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return;
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@ -273,7 +273,7 @@ bool IsPositiveTarget(uint32 targetA, uint32 targetB)
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case TARGET_CURRENT_ENEMY_COORDINATES:
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case TARGET_SINGLE_ENEMY:
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return false;
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case TARGET_ALL_AROUND_CASTER:
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case TARGET_CASTER_COORDINATES:
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return (targetB == TARGET_ALL_PARTY || targetB == TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER);
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default:
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break;
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@ -367,7 +367,6 @@ inline bool IsAreaEffectTarget( Targets target )
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case TARGET_ALL_ENEMY_IN_AREA:
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case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
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case TARGET_ALL_PARTY_AROUND_CASTER:
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case TARGET_ALL_AROUND_CASTER:
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case TARGET_IN_FRONT_OF_CASTER:
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case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
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case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7158"
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#define REVISION_NR "7159"
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#endif // __REVISION_NR_H__
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